* fix: volume balance detection now returns multiple tasks per run (#8551) Previously, detectForDiskType() returned at most 1 balance task per disk type, making the MaxJobsPerDetection setting ineffective. The detection loop now iterates within each disk type, planning multiple moves until the imbalance drops below threshold or maxResults is reached. Effective volume counts are adjusted after each planned move so the algorithm correctly re-evaluates which server is overloaded. * fix: factor pending tasks into destination scoring and use UnixNano for task IDs - Use UnixNano instead of Unix for task IDs to avoid collisions when multiple tasks are created within the same second - Adjust calculateBalanceScore to include LoadCount (pending + assigned tasks) in the utilization estimate, so the destination picker avoids stacking multiple planned moves onto the same target disk * test: add comprehensive balance detection tests for complex scenarios Cover multi-server convergence, max-server shifting, destination spreading, pre-existing pending task skipping, no-duplicate-volume invariant, and parameterized convergence verification across different cluster shapes and thresholds. * fix: address PR review findings in balance detection - hasMore flag: compute from len(results) >= maxResults so the scheduler knows more pages may exist, matching vacuum/EC handler pattern - Exhausted server fallthrough: when no eligible volumes remain on the current maxServer (all have pending tasks) or destination planning fails, mark the server as exhausted and continue to the next overloaded server instead of stopping the entire detection loop - Return canonical destination server ID directly from createBalanceTask instead of resolving via findServerIDByAddress, eliminating the fragile address→ID lookup for adjustment tracking - Fix bestScore sentinel: use math.Inf(-1) instead of -1.0 so disks with negative scores (high pending load, same rack/DC) are still selected as the best available destination - Add TestDetection_ExhaustedServerFallsThrough covering the scenario where the top server's volumes are all blocked by pre-existing tasks * test: fix computeEffectiveCounts and add len guard in no-duplicate test - computeEffectiveCounts now takes a servers slice to seed counts for all known servers (including empty ones) and uses an address→ID map from the topology spec instead of scanning metrics, so destination servers with zero initial volumes are tracked correctly - TestDetection_NoDuplicateVolumesAcrossIterations now asserts len > 1 before checking duplicates, so the test actually fails if Detection regresses to returning a single task * fix: remove redundant HasAnyTask check in createBalanceTask The HasAnyTask check in createBalanceTask duplicated the same check already performed in detectForDiskType's volume selection loop. Since detection runs single-threaded (MaxDetectionConcurrency: 1), no race can occur between the two points. * fix: consistent hasMore pattern and remove double-counted LoadCount in scoring - Adopt vacuum_handler's hasMore pattern: over-fetch by 1, check len > maxResults, and truncate — consistent truncation semantics - Remove direct LoadCount penalty in calculateBalanceScore since LoadCount is already factored into effectiveVolumeCount for utilization scoring; bump utilization weight from 40 to 50 to compensate for the removed 10-point load penalty * fix: handle zero maxResults as no-cap, emit trace after trim, seed empty servers - When MaxResults is 0 (omitted), treat as no explicit cap instead of defaulting to 1; only apply the +1 over-fetch probe when caller supplies a positive limit - Move decision trace emission after hasMore/trim so the trace accurately reflects the returned proposals - Seed serverVolumeCounts from ActiveTopology so servers that have a matching disk type but zero volumes are included in the imbalance calculation and MinServerCount check * fix: nil-guard clusterInfo, uncap legacy DetectionFunc, deterministic disk type order - Add early nil guard for clusterInfo in Detection to prevent panics in downstream helpers (detectForDiskType, createBalanceTask) - Change register.go DetectionFunc wrapper from maxResults=1 to 0 (no cap) so the legacy code path returns all detected tasks - Sort disk type keys before iteration so results are deterministic when maxResults spans multiple disk types (HDD/SSD) * fix: don't over-fetch in stateful detection to avoid orphaned pending tasks Detection registers planned moves in ActiveTopology via AddPendingTask, so requesting maxResults+1 would create an extra pending task that gets discarded during trim. Use len(results) >= maxResults as the hasMore signal instead, which is correct since Detection already caps internally. * fix: return explicit truncated flag from Detection instead of approximating Detection now returns (results, truncated, error) where truncated is true only when the loop stopped because it hit maxResults, not when it ran out of work naturally. This eliminates false hasMore signals when detection happens to produce exactly maxResults results by resolving the imbalance. * cleanup: simplify detection logic and remove redundancies - Remove redundant clusterInfo nil check in detectForDiskType since Detection already guards against nil clusterInfo - Remove adjustments loop for destination servers not in serverVolumeCounts — topology seeding ensures all servers with matching disk type are already present - Merge two-loop min/max calculation into a single loop: min across all servers, max only among non-exhausted servers - Replace magic number 100 with len(metrics) for minC initialization in convergence test * fix: accurate truncation flag, deterministic server order, indexed volume lookup - Track balanced flag to distinguish "hit maxResults cap" from "cluster balanced at exactly maxResults" — truncated is only true when there's genuinely more work to do - Sort servers for deterministic iteration and tie-breaking when multiple servers have equal volume counts - Pre-index volumes by server with per-server cursors to avoid O(maxResults * volumes) rescanning on each iteration - Add truncation flag assertions to RespectsMaxResults test: true when capped, false when detection finishes naturally * fix: seed trace server counts from ActiveTopology to match detection logic The decision trace was building serverVolumeCounts only from metrics, missing zero-volume servers seeded from ActiveTopology by Detection. This could cause the trace to report wrong server counts, incorrect imbalance ratios, or spurious "too few servers" messages. Pass activeTopology into the trace function and seed server counts the same way Detection does. * fix: don't exhaust server on per-volume planning failure, sort volumes by ID - When createBalanceTask returns nil, continue to the next volume on the same server instead of marking the entire server as exhausted. The failure may be volume-specific (not found in topology, pending task registration failed) and other volumes on the server may still be viable candidates. - Sort each server's volume slice by VolumeID after pre-indexing so volume selection is fully deterministic regardless of input order. * fix: use require instead of assert to prevent nil dereference panic in CORS test The test used assert.NoError (non-fatal) for GetBucketCors, then immediately accessed getResp.CORSRules. When the API returns an error, getResp is nil causing a panic. Switch to require.NoError/NotNil/Len so the test stops before dereferencing a nil response. * fix: deterministic disk tie-breaking and stronger pre-existing task test - Sort available disks by NodeID then DiskID before scoring so destination selection is deterministic when two disks score equally - Add task count bounds assertion to SkipsPreExistingPendingTasks test: with 15 of 20 volumes already having pending tasks, at most 5 new tasks should be created and at least 1 (imbalance still exists) * fix: seed adjustments from existing pending/assigned tasks to prevent over-scheduling Detection now calls ActiveTopology.GetTaskServerAdjustments() to initialize the adjustments map with source/destination deltas from existing pending and assigned balance tasks. This ensures effectiveCounts reflects in-flight moves, preventing the algorithm from planning additional moves in the same direction when prior moves already address the imbalance. Added GetTaskServerAdjustments(taskType) to ActiveTopology which iterates pending and assigned tasks, decrementing source servers and incrementing destination servers for the given task type.
SeaweedFS
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Your support will be really appreciated by me and other supporters!
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- Download Binaries for different platforms
- SeaweedFS on Slack
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- SeaweedFS Mailing List
- Wiki Documentation
- SeaweedFS White Paper
- SeaweedFS Introduction Slides 2025.5
- SeaweedFS Introduction Slides 2021.5
- SeaweedFS Introduction Slides 2019.3
Table of Contents
- Quick Start
- Introduction
- Features
- Example: Using Seaweed Object Store
- Architecture
- Compared to Other File Systems
- Dev Plan
- Installation Guide
- Disk Related Topics
- Benchmark
- Enterprise
- License
Quick Start
Quick Start with weed mini
The easiest way to get started with SeaweedFS for development and testing:
- Download the latest binary from https://github.com/seaweedfs/seaweedfs/releases and unzip a single binary file
weedorweed.exe.
Example:
# remove quarantine on macOS
# xattr -d com.apple.quarantine ./weed
./weed mini -dir=/data
This single command starts a complete SeaweedFS setup with:
- Master UI: http://localhost:9333
- Volume Server: http://localhost:9340
- Filer UI: http://localhost:8888
- S3 Endpoint: http://localhost:8333
- WebDAV: http://localhost:7333
- Admin UI: http://localhost:23646
Perfect for development, testing, learning SeaweedFS, and single node deployments!
Quick Start for S3 API on Docker
docker run -p 8333:8333 chrislusf/seaweedfs server -s3
Quick Start with Single Binary
- Download the latest binary from https://github.com/seaweedfs/seaweedfs/releases and unzip a single binary file
weedorweed.exe. Or rungo install github.com/seaweedfs/seaweedfs/weed@latest. export AWS_ACCESS_KEY_ID=admin ; export AWS_SECRET_ACCESS_KEY=keyas the admin credentials to access the object store.- Run
weed server -dir=/some/data/dir -s3to start one master, one volume server, one filer, and one S3 gateway. The difference withweed miniis thatweed minican auto configure based on the single host environment, whileweed serverrequires manual configuration and are designed for production use.
Also, to increase capacity, just add more volume servers by running weed volume -dir="/some/data/dir2" -master="<master_host>:9333" -port=8081 locally, or on a different machine, or on thousands of machines. That is it!
Introduction
SeaweedFS is a simple and highly scalable distributed file system. There are two objectives:
- to store billions of files!
- to serve the files fast!
SeaweedFS started as a blob store to handle small files efficiently. Instead of managing all file metadata in a central master, the central master only manages volumes on volume servers, and these volume servers manage files and their metadata. This relieves concurrency pressure from the central master and spreads file metadata into volume servers, allowing faster file access (O(1), usually just one disk read operation).
There is only 40 bytes of disk storage overhead for each file's metadata. It is so simple with O(1) disk reads that you are welcome to challenge the performance with your actual use cases.
SeaweedFS started by implementing Facebook's Haystack design paper. Also, SeaweedFS implements erasure coding with ideas from f4: Facebook’s Warm BLOB Storage System, and has a lot of similarities with Facebook’s Tectonic Filesystem and Google's Colossus File System
On top of the blob store, optional Filer can support directories and POSIX attributes. Filer is a separate linearly-scalable stateless server with customizable metadata stores, e.g., MySql, Postgres, Redis, Cassandra, HBase, Mongodb, Elastic Search, LevelDB, RocksDB, Sqlite, MemSql, TiDB, Etcd, CockroachDB, YDB, etc.
SeaweedFS can transparently integrate with the cloud. With hot data on local cluster, and warm data on the cloud with O(1) access time, SeaweedFS can achieve both fast local access time and elastic cloud storage capacity. What's more, the cloud storage access API cost is minimized. Faster and cheaper than direct cloud storage!
Features
Additional Blob Store Features
- Support different replication levels, with rack and data center aware.
- Automatic master servers failover - no single point of failure (SPOF).
- Automatic compression depending on file MIME type.
- Automatic compaction to reclaim disk space after deletion or update.
- Automatic entry TTL expiration.
- Flexible Capacity Expansion: Any server with some disk space can add to the total storage space.
- Adding/Removing servers does not cause any data re-balancing unless triggered by admin commands.
- Optional picture resizing.
- Support ETag, Accept-Range, Last-Modified, etc.
- Support in-memory/leveldb/readonly mode tuning for memory/performance balance.
- Support rebalancing the writable and readonly volumes.
- Customizable Multiple Storage Tiers: Customizable storage disk types to balance performance and cost.
- Transparent cloud integration: unlimited capacity via tiered cloud storage for warm data.
- Erasure Coding for warm storage Rack-Aware 10.4 erasure coding reduces storage cost and increases availability. Enterprise version can customize EC ratio.
Filer Features
- Filer server provides "normal" directories and files via HTTP.
- File TTL automatically expires file metadata and actual file data.
- Mount filer reads and writes files directly as a local directory via FUSE.
- Filer Store Replication enables HA for filer meta data stores.
- Active-Active Replication enables asynchronous one-way or two-way cross cluster continuous replication.
- Amazon S3 compatible API accesses files with S3 tooling.
- Hadoop Compatible File System accesses files from Hadoop/Spark/Flink/etc or even runs HBase.
- Async Replication To Cloud has extremely fast local access and backups to Amazon S3, Google Cloud Storage, Azure, BackBlaze.
- WebDAV accesses as a mapped drive on Mac and Windows, or from mobile devices.
- AES256-GCM Encrypted Storage safely stores the encrypted data.
- Super Large Files stores large or super large files in tens of TB.
- Cloud Drive mounts cloud storage to local cluster, cached for fast read and write with asynchronous write back.
- Gateway to Remote Object Store mirrors bucket operations to remote object storage, in addition to Cloud Drive
Kubernetes
- Kubernetes CSI Driver A Container Storage Interface (CSI) Driver.
- SeaweedFS Operator
Example: Using Seaweed Blob Store
By default, the master node runs on port 9333, and the volume nodes run on port 8080. Let's start one master node, and two volume nodes on port 8080 and 8081. Ideally, they should be started from different machines. We'll use localhost as an example.
SeaweedFS uses HTTP REST operations to read, write, and delete. The responses are in JSON or JSONP format.
Start Master Server
> ./weed master
Start Volume Servers
> weed volume -dir="/tmp/data1" -max=5 -master="localhost:9333" -port=8080 &
> weed volume -dir="/tmp/data2" -max=10 -master="localhost:9333" -port=8081 &
Write A Blob
A blob, also referred as a needle, a chunk, or mistakenly as a file, is just a byte array. It can have attributes, such as name, mime type, create or update time, etc. But basically it is just a byte array of a relatively small size, such as 2 MB ~ 64 MB. The size is not fixed.
To upload a blob: first, send a HTTP POST, PUT, or GET request to /dir/assign to get an fid and a volume server URL:
> curl http://localhost:9333/dir/assign
{"count":1,"fid":"3,01637037d6","url":"127.0.0.1:8080","publicUrl":"localhost:8080"}
Second, to store the blob content, send a HTTP multi-part POST request to url + '/' + fid from the response:
> curl -F file=@/home/chris/myphoto.jpg http://127.0.0.1:8080/3,01637037d6
{"name":"myphoto.jpg","size":43234,"eTag":"1cc0118e"}
To update, send another POST request with updated blob content.
For deletion, send an HTTP DELETE request to the same url + '/' + fid URL:
> curl -X DELETE http://127.0.0.1:8080/3,01637037d6
Save Blob Id
Now, you can save the fid, 3,01637037d6 in this case, to a database field.
The number 3 at the start represents a volume id. After the comma, it's one file key, 01, and a file cookie, 637037d6.
The volume id is an unsigned 32-bit integer. The file key is an unsigned 64-bit integer. The file cookie is an unsigned 32-bit integer, used to prevent URL guessing.
The file key and file cookie are both coded in hex. You can store the <volume id, file key, file cookie> tuple in your own format, or simply store the fid as a string.
If stored as a string, in theory, you would need 8+1+16+8=33 bytes. A char(33) would be enough, if not more than enough, since most uses will not need 2^32 volumes.
If space is really a concern, you can store the file id in the binary format. You would need one 4-byte integer for volume id, 8-byte long number for file key, and a 4-byte integer for the file cookie. So 16 bytes are more than enough.
Read a Blob
Here is an example of how to render the URL.
First look up the volume server's URLs by the file's volumeId:
> curl http://localhost:9333/dir/lookup?volumeId=3
{"volumeId":"3","locations":[{"publicUrl":"localhost:8080","url":"localhost:8080"}]}
Since (usually) there are not too many volume servers, and volumes don't move often, you can cache the results most of the time. Depending on the replication type, one volume can have multiple replica locations. Just randomly pick one location to read.
Now you can take the public URL, render the URL or directly read from the volume server via URL:
http://localhost:8080/3,01637037d6.jpg
Notice we add a file extension ".jpg" here. It's optional and just one way for the client to specify the file content type.
If you want a nicer URL, you can use one of these alternative URL formats:
http://localhost:8080/3/01637037d6/my_preferred_name.jpg
http://localhost:8080/3/01637037d6.jpg
http://localhost:8080/3,01637037d6.jpg
http://localhost:8080/3/01637037d6
http://localhost:8080/3,01637037d6
If you want to get a scaled version of an image, you can add some params:
http://localhost:8080/3/01637037d6.jpg?height=200&width=200
http://localhost:8080/3/01637037d6.jpg?height=200&width=200&mode=fit
http://localhost:8080/3/01637037d6.jpg?height=200&width=200&mode=fill
Rack-Aware and Data Center-Aware Replication
SeaweedFS applies the replication strategy at a volume level. So, when you are getting a blob id, you can specify the replication strategy. For example:
curl http://localhost:9333/dir/assign?replication=001
The replication parameter options are:
000: no replication
001: replicate once on the same rack
010: replicate once on a different rack, but same data center
100: replicate once on a different data center
200: replicate twice on two different data center
110: replicate once on a different rack, and once on a different data center
More details about replication can be found on the wiki.
You can also set the default replication strategy when starting the master server.
Allocate Blob Key on Specific Data Center
Volume servers can be started with a specific data center name:
weed volume -dir=/tmp/1 -port=8080 -dataCenter=dc1
weed volume -dir=/tmp/2 -port=8081 -dataCenter=dc2
When requesting a blob key, an optional "dataCenter" parameter can limit the assigned volume to the specific data center. For example, this specifies that the assigned volume should be limited to 'dc1':
http://localhost:9333/dir/assign?dataCenter=dc1
Other Features
- No Single Point of Failure
- Insert with your own keys
- Chunking large files
- Collection as a Simple Name Space
Blob Store Architecture
Usually distributed file systems split each file into chunks. A central server keeps a mapping of filenames to chunks, and also which chunks each chunk server has.
The main drawback is that the central server can't handle many small files efficiently, and since all read requests need to go through the central master, so it might not scale well for many concurrent users.
Instead of managing chunks, SeaweedFS manages data volumes in the master server. Each data volume is 32GB in size, and can hold a lot of blobs. And each storage node can have many data volumes. So the master node only needs to store the metadata about the volumes, which is a fairly small amount of data and is generally stable.
The actual blob metadata, which are the blob volume, offset, and size, is stored in each volume on volume servers. Since each volume server only manages metadata of blobs on its own disk, with only 16 bytes for each blob, all access can read the metadata just from memory and only needs one disk operation to actually read file data.
For comparison, consider that an xfs inode structure in Linux is 536 bytes.
Master Server and Volume Server
The architecture is fairly simple. The actual data is stored in volumes on storage nodes. One volume server can have multiple volumes, and can both support read and write access with basic authentication.
All volumes are managed by a master server. The master server contains the volume id to volume server mapping. This is fairly static information, and can be easily cached.
On each write request, the master server also generates a file key, which is a growing 64-bit unsigned integer. Since write requests are not generally as frequent as read requests, one master server should be able to handle the concurrency well.
Write and Read files
When a client sends a write request, the master server returns (volume id, file key, file cookie, volume node URL) for the blob. The client then contacts the volume node and POSTs the blob content.
When a client needs to read a blob based on (volume id, file key, file cookie), it asks the master server by the volume id for the (volume node URL, volume node public URL), or retrieves this from a cache. Then the client can GET the content, or just render the URL on web pages and let browsers fetch the content.
Saving memory
All blob metadata stored on a volume server is readable from memory without disk access. Each file takes just a 16-byte map entry of <64bit key, 32bit offset, 32bit size>. Of course, each map entry has its own space cost for the map. But usually the disk space runs out before the memory does.
Tiered Storage to the cloud
The local volume servers are much faster, while cloud storages have elastic capacity and are actually more cost-efficient if not accessed often (usually free to upload, but relatively costly to access). With the append-only structure and O(1) access time, SeaweedFS can take advantage of both local and cloud storage by offloading the warm data to the cloud.
Usually hot data are fresh and warm data are old. SeaweedFS puts the newly created volumes on local servers, and optionally upload the older volumes on the cloud. If the older data are accessed less often, this literally gives you unlimited capacity with limited local servers, and still fast for new data.
With the O(1) access time, the network latency cost is kept at minimum.
If the hot/warm data is split as 20/80, with 20 servers, you can achieve storage capacity of 100 servers. That's a cost saving of 80%! Or you can repurpose the 80 servers to store new data also, and get 5X storage throughput.
SeaweedFS Filer
Built on top of the blob store, SeaweedFS Filer adds directory structure to create a file system. The directory sturcture is an interface that is implemented in many key-value stores or databases.
The content of a file is mapped to one or many blobs, distributed to multiple volumes on multiple volume servers.
Compared to Other File Systems
Most other distributed file systems seem more complicated than necessary.
SeaweedFS is meant to be fast and simple, in both setup and operation. If you do not understand how it works when you reach here, we've failed! Please raise an issue with any questions or update this file with clarifications.
SeaweedFS is constantly moving forward. Same with other systems. These comparisons can be outdated quickly. Please help to keep them updated.
Compared to HDFS
HDFS uses the chunk approach for each file, and is ideal for storing large files.
SeaweedFS is ideal for serving relatively smaller files quickly and concurrently.
SeaweedFS can also store extra large files by splitting them into manageable data chunks, and store the file ids of the data chunks into a meta chunk. This is managed by "weed upload/download" tool, and the weed master or volume servers are agnostic about it.
Compared to GlusterFS, Ceph
The architectures are mostly the same. SeaweedFS aims to store and read files fast, with a simple and flat architecture. The main differences are
- SeaweedFS optimizes for small files, ensuring O(1) disk seek operation, and can also handle large files.
- SeaweedFS statically assigns a volume id for a file. Locating file content becomes just a lookup of the volume id, which can be easily cached.
- SeaweedFS Filer metadata store can be any well-known and proven data store, e.g., Redis, Cassandra, HBase, Mongodb, Elastic Search, MySql, Postgres, Sqlite, MemSql, TiDB, CockroachDB, Etcd, YDB etc, and is easy to customize.
- SeaweedFS Volume server also communicates directly with clients via HTTP, supporting range queries, direct uploads, etc.
| System | File Metadata | File Content Read | POSIX | REST API | Optimized for large number of small files |
|---|---|---|---|---|---|
| SeaweedFS | lookup volume id, cacheable | O(1) disk seek | Yes | Yes | |
| SeaweedFS Filer | Linearly Scalable, Customizable | O(1) disk seek | FUSE | Yes | Yes |
| GlusterFS | hashing | FUSE, NFS | |||
| Ceph | hashing + rules | FUSE | Yes | ||
| MooseFS | in memory | FUSE | No | ||
| MinIO | separate meta file for each file | Yes | No |
Compared to GlusterFS
GlusterFS stores files, both directories and content, in configurable volumes called "bricks".
GlusterFS hashes the path and filename into ids, and assigned to virtual volumes, and then mapped to "bricks".
Compared to MooseFS
MooseFS chooses to neglect small file issue. From moosefs 3.0 manual, "even a small file will occupy 64KiB plus additionally 4KiB of checksums and 1KiB for the header", because it "was initially designed for keeping large amounts (like several thousands) of very big files"
MooseFS Master Server keeps all meta data in memory. Same issue as HDFS namenode.
Compared to Ceph
Ceph can be setup similar to SeaweedFS as a key->blob store. It is much more complicated, with the need to support layers on top of it. Here is a more detailed comparison
SeaweedFS has a centralized master group to look up free volumes, while Ceph uses hashing and metadata servers to locate its objects. Having a centralized master makes it easy to code and manage.
Ceph, like SeaweedFS, is based on the object store RADOS. Ceph is rather complicated with mixed reviews.
Ceph uses CRUSH hashing to automatically manage data placement, which is efficient to locate the data. But the data has to be placed according to the CRUSH algorithm. Any wrong configuration would cause data loss. Topology changes, such as adding new servers to increase capacity, will cause data migration with high IO cost to fit the CRUSH algorithm. SeaweedFS places data by assigning them to any writable volumes. If writes to one volume failed, just pick another volume to write. Adding more volumes is also as simple as it can be.
SeaweedFS is optimized for small files. Small files are stored as one continuous block of content, with at most 8 unused bytes between files. Small file access is O(1) disk read.
SeaweedFS Filer uses off-the-shelf stores, such as MySql, Postgres, Sqlite, Mongodb, Redis, Elastic Search, Cassandra, HBase, MemSql, TiDB, CockroachCB, Etcd, YDB, to manage file directories. These stores are proven, scalable, and easier to manage.
| SeaweedFS | comparable to Ceph | advantage |
|---|---|---|
| Master | MDS | simpler |
| Volume | OSD | optimized for small files |
| Filer | Ceph FS | linearly scalable, Customizable, O(1) or O(logN) |
Compared to MinIO
MinIO follows AWS S3 closely and is ideal for testing for S3 API. It has good UI, policies, versionings, etc. SeaweedFS is trying to catch up here. It is also possible to put MinIO as a gateway in front of SeaweedFS later.
MinIO metadata are in simple files. Each file write will incur extra writes to corresponding meta file.
MinIO does not have optimization for lots of small files. The files are simply stored as is to local disks. Plus the extra meta file and shards for erasure coding, it only amplifies the LOSF problem.
MinIO has multiple disk IO to read one file. SeaweedFS has O(1) disk reads, even for erasure coded files.
MinIO has full-time erasure coding. SeaweedFS uses replication on hot data for faster speed and optionally applies erasure coding on warm data.
MinIO does not have POSIX-like API support.
MinIO has specific requirements on storage layout. It is not flexible to adjust capacity. In SeaweedFS, just start one volume server pointing to the master. That's all.
Dev Plan
- More tools and documentation, on how to manage and scale the system.
- Read and write stream data.
- Support structured data.
This is a super exciting project! And we need helpers and support!
Installation Guide
Installation guide for users who are not familiar with golang
Step 1: install go on your machine and setup the environment by following the instructions at:
https://golang.org/doc/install
make sure to define your $GOPATH
Step 2: checkout this repo:
git clone https://github.com/seaweedfs/seaweedfs.git
Step 3: download, compile, and install the project by executing the following command
cd seaweedfs/weed && make install
Once this is done, you will find the executable "weed" in your $GOPATH/bin directory
For more installation options, including how to run with Docker, see the Getting Started guide.
Disk Related Topics
Hard Drive Performance
When testing read performance on SeaweedFS, it basically becomes a performance test of your hard drive's random read speed. Hard drives usually get 100MB/s~200MB/s.
Solid State Disk
To modify or delete small files, SSD must delete a whole block at a time, and move content in existing blocks to a new block. SSD is fast when brand new, but will get fragmented over time and you have to garbage collect, compacting blocks. SeaweedFS is friendly to SSD since it is append-only. Deletion and compaction are done on volume level in the background, not slowing reading and not causing fragmentation.
Benchmark
My Own Unscientific Single Machine Results on Mac Book with Solid State Disk, CPU: 1 Intel Core i7 2.6GHz.
Write 1 million 1KB file:
Concurrency Level: 16
Time taken for tests: 66.753 seconds
Completed requests: 1048576
Failed requests: 0
Total transferred: 1106789009 bytes
Requests per second: 15708.23 [#/sec]
Transfer rate: 16191.69 [Kbytes/sec]
Connection Times (ms)
min avg max std
Total: 0.3 1.0 84.3 0.9
Percentage of the requests served within a certain time (ms)
50% 0.8 ms
66% 1.0 ms
75% 1.1 ms
80% 1.2 ms
90% 1.4 ms
95% 1.7 ms
98% 2.1 ms
99% 2.6 ms
100% 84.3 ms
Randomly read 1 million files:
Concurrency Level: 16
Time taken for tests: 22.301 seconds
Completed requests: 1048576
Failed requests: 0
Total transferred: 1106812873 bytes
Requests per second: 47019.38 [#/sec]
Transfer rate: 48467.57 [Kbytes/sec]
Connection Times (ms)
min avg max std
Total: 0.0 0.3 54.1 0.2
Percentage of the requests served within a certain time (ms)
50% 0.3 ms
90% 0.4 ms
98% 0.6 ms
99% 0.7 ms
100% 54.1 ms
Run WARP and launch a mixed benchmark.
make benchmark
warp: Benchmark data written to "warp-mixed-2025-12-05[194844]-kBpU.csv.zst"
Mixed operations.
Operation: DELETE, 10%, Concurrency: 20, Ran 42s.
* Throughput: 55.13 obj/s
Operation: GET, 45%, Concurrency: 20, Ran 42s.
* Throughput: 2477.45 MiB/s, 247.75 obj/s
Operation: PUT, 15%, Concurrency: 20, Ran 42s.
* Throughput: 825.85 MiB/s, 82.59 obj/s
Operation: STAT, 30%, Concurrency: 20, Ran 42s.
* Throughput: 165.27 obj/s
Cluster Total: 3302.88 MiB/s, 550.51 obj/s over 43s.
Enterprise
For enterprise users, please visit seaweedfs.com for the SeaweedFS Enterprise Edition, which has a self-healing storage format with better data protection.
License
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
The text of this page is available for modification and reuse under the terms of the Creative Commons Attribution-Sharealike 3.0 Unported License and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts).



