Chris Lu 3f946fc0c0 mount: make metadata cache rebuilds snapshot-consistent (#8531)
* filer: expose metadata events and list snapshots

* mount: invalidate hot directory caches

* mount: read hot directories directly from filer

* mount: add sequenced metadata cache applier

* mount: apply metadata responses through cache applier

* mount: replay snapshot-consistent directory builds

* mount: dedupe self metadata events

* mount: factor directory build cleanup

* mount: replace proto marshal dedup with composite key and ring buffer

The dedup logic was doing a full deterministic proto.Marshal on every
metadata event just to produce a dedup key. Replace with a cheap
composite string key (TsNs|Directory|OldName|NewName).

Also replace the sliding-window slice (which leaked the backing array
unboundedly) with a fixed-size ring buffer that reuses the same array.

* filer: remove mutex and proto.Clone from request-scoped MetadataEventSink

MetadataEventSink is created per-request and only accessed by the
goroutine handling the gRPC call. The mutex and double proto.Clone
(once in Record, once in Last) were unnecessary overhead on every
filer write operation. Store the pointer directly instead.

* mount: skip proto.Clone for caller-owned metadata events

Add ApplyMetadataResponseOwned that takes ownership of the response
without cloning. Local metadata events (mkdir, create, flush, etc.)
are freshly constructed and never shared, so the clone is unnecessary.

* filer: only populate MetadataEvent on successful DeleteEntry

Avoid calling eventSink.Last() on error paths where the sink may
contain a partial event from an intermediate child deletion during
recursive deletes.

* mount: avoid map allocation in collectDirectoryNotifications

Replace the map with a fixed-size array and linear dedup. There are
at most 3 directories to notify (old parent, new parent, new child
if directory), so a 3-element array avoids the heap allocation on
every metadata event.

* mount: fix potential deadlock in enqueueApplyRequest

Release applyStateMu before the blocking channel send. Previously,
if the channel was full (cap 128), the send would block while holding
the mutex, preventing Shutdown from acquiring it to set applyClosed.

* mount: restore signature-based self-event filtering as fast path

Re-add the signature check that was removed when content-based dedup
was introduced. Checking signatures is O(1) on a small slice and
avoids enqueuing and processing events that originated from this
mount instance. The content-based dedup remains as a fallback.

* filer: send snapshotTsNs only in first ListEntries response

The snapshot timestamp is identical for every entry in a single
ListEntries stream. Sending it in every response message wastes
wire bandwidth for large directories. The client already reads
it only from the first response.

* mount: exit read-through mode after successful full directory listing

MarkDirectoryRefreshed was defined but never called, so directories
that entered read-through mode (hot invalidation threshold) stayed
there permanently, hitting the filer on every readdir even when cold.
Call it after a complete read-through listing finishes.

* mount: include event shape and full paths in dedup key

The previous dedup key only used Names, which could collapse distinct
rename targets. Include the event shape (C/D/U/R), source directory,
new parent path, and both entry names so structurally different events
are never treated as duplicates.

* mount: drain pending requests on shutdown in runApplyLoop

After receiving the shutdown sentinel, drain any remaining requests
from applyCh non-blockingly and signal each with errMetaCacheClosed
so callers waiting on req.done are released.

* mount: include IsDirectory in synthetic delete events

metadataDeleteEvent now accepts an isDirectory parameter so the
applier can distinguish directory deletes from file deletes. Rmdir
passes true, Unlink passes false.

* mount: fall back to synthetic event when MetadataEvent is nil

In mknod and mkdir, if the filer response omits MetadataEvent (e.g.
older filer without the field), synthesize an equivalent local
metadata event so the cache is always updated.

* mount: make Flush metadata apply best-effort after successful commit

After filer_pb.CreateEntryWithResponse succeeds, the entry is
persisted. Don't fail the Flush syscall if the local metadata cache
apply fails — log and invalidate the directory cache instead.
Also fall back to a synthetic event when MetadataEvent is nil.

* mount: make Rename metadata apply best-effort

The rename has already succeeded on the filer by the time we apply
the local metadata event. Log failures instead of returning errors
that would be dropped by the caller anyway.

* mount: make saveEntry metadata apply best-effort with fallback

After UpdateEntryWithResponse succeeds, treat local metadata apply
as non-fatal. Log and invalidate the directory cache on failure.
Also fall back to a synthetic event when MetadataEvent is nil.

* filer_pb: preserve snapshotTsNs on error in ReadDirAllEntriesWithSnapshot

Return the snapshot timestamp even when the first page fails, so
callers receive the snapshot boundary when partial data was received.

* filer: send snapshot token for empty directory listings

When no entries are streamed, send a final ListEntriesResponse with
only SnapshotTsNs so clients always receive the snapshot boundary.

* mount: distinguish not-found vs transient errors in lookupEntry

Return fuse.EIO for non-not-found filer errors instead of
unconditionally returning ENOENT, so transient failures don't
masquerade as missing entries.

* mount: make CacheRemoteObject metadata apply best-effort

The file content has already been cached successfully. Don't fail
the read if the local metadata cache update fails.

* mount: use consistent snapshot for readdir in direct mode

Capture the SnapshotTsNs from the first loadDirectoryEntriesDirect
call and store it on the DirectoryHandle. Subsequent batch loads
pass this stored timestamp so all batches use the same snapshot.

Also export DoSeaweedListWithSnapshot so mount can use it directly
with snapshot passthrough.

* filer_pb: fix test fake to send SnapshotTsNs only on first response

Match the server behavior: only the first ListEntriesResponse in a
page carries the snapshot timestamp, subsequent entries leave it zero.

* Fix nil pointer dereference in ListEntries stream consumers

Remove the empty-directory snapshot-only response from ListEntries
that sent a ListEntriesResponse with Entry==nil, which crashed every
raw stream consumer that assumed resp.Entry is always non-nil.

Also add defensive nil checks for resp.Entry in all raw ListEntries
stream consumers across: S3 listing, broker topic lookup, broker
topic config, admin dashboard, topic retention, hybrid message
scanner, Kafka integration, and consumer offset storage.

* Add nil guards for resp.Entry in remaining ListEntries stream consumers

Covers: S3 object lock check, MQ management dashboard (version/
partition/offset loops), and topic retention version loop.

* Make applyLocalMetadataEvent best-effort in Link and Symlink

The filer operations already succeeded; failing the syscall because
the local cache apply failed is wrong. Log a warning and invalidate
the parent directory cache instead.

* Make applyLocalMetadataEvent best-effort in Mkdir/Rmdir/Mknod/Unlink

The filer RPC already committed; don't fail the syscall when the
local metadata cache apply fails. Log a warning and invalidate the
parent directory cache to force a re-fetch on next access.

* flushFileMetadata: add nil-fallback for metadata event and best-effort apply

Synthesize a metadata event when resp.GetMetadataEvent() is nil
(matching doFlush), and make the apply best-effort with cache
invalidation on failure.

* Prevent double-invocation of cleanupBuild in doEnsureVisited

Add a cleanupDone guard so the deferred cleanup and inline error-path
cleanup don't both call DeleteFolderChildren/AbortDirectoryBuild.

* Fix comment: signature check is O(n) not O(1)

* Prevent deferred cleanup after successful CompleteDirectoryBuild

Set cleanupDone before returning from the success path so the
deferred context-cancellation check cannot undo a published build.

* Invalidate parent directory caches on rename metadata apply failure

When applyLocalMetadataEvent fails during rename, invalidate the
source and destination parent directory caches so subsequent accesses
trigger a re-fetch from the filer.

* Add event nil-fallback and cache invalidation to Link and Symlink

Synthesize metadata events when the server doesn't return one, and
invalidate parent directory caches on apply failure.

* Match requested partition when scanning partition directories

Parse the partition range format (NNNN-NNNN) and match against the
requested partition parameter instead of using the first directory.

* Preserve snapshot timestamp across empty directory listings

Initialize actualSnapshotTsNs from the caller-requested value so it
isn't lost when the server returns no entries. Re-add the server-side
snapshot-only response for empty directories (all raw stream consumers
now have nil guards for Entry).

* Fix CreateEntry error wrapping to support errors.Is/errors.As

Use errors.New + %w instead of %v for resp.Error so callers can
unwrap the underlying error.

* Fix object lock pagination: only advance on non-nil entries

Move entriesReceived inside the nil check so nil entries don't
cause repeated ListEntries calls with the same lastFileName.

* Guard Attributes nil check before accessing Mtime in MQ management

* Do not send nil-Entry response for empty directory listings

The snapshot-only ListEntriesResponse (with Entry == nil) for empty
directories breaks consumers that treat any received response as an
entry (Java FilerClient, S3 listing). The Go client-side
DoSeaweedListWithSnapshot already preserves the caller-requested
snapshot via actualSnapshotTsNs initialization, so the server-side
send is unnecessary.

* Fix review findings: subscriber dedup, invalidation normalization, nil guards, shutdown race

- Remove self-signature early-return in processEventFn so all events
  flow through the applier (directory-build buffering sees self-originated
  events that arrive after a snapshot)
- Normalize NewParentPath in collectEntryInvalidations to avoid duplicate
  invalidations when NewParentPath is empty (same-directory update)
- Guard resp.Entry.Attributes for nil in admin_server.go and
  topic_retention.go to prevent panics on entries without attributes
- Fix enqueueApplyRequest race with shutdown by using select on both
  applyCh and applyDone, preventing sends after the apply loop exits
- Add cleanupDone check to deferred cleanup in meta_cache_init.go for
  clarity alongside the existing guard in cleanupBuild
- Add empty directory test case for snapshot consistency

* Propagate authoritative metadata event from CacheRemoteObjectToLocalCluster and generate client-side snapshot for empty directories

- Add metadata_event field to CacheRemoteObjectToLocalClusterResponse
  proto so the filer-emitted event is available to callers
- Use WithMetadataEventSink in the server handler to capture the event
  from NotifyUpdateEvent and return it on the response
- Update filehandle_read.go to prefer the RPC's metadata event over
  a locally fabricated one, falling back to metadataUpdateEvent when
  the server doesn't provide one (e.g., older filers)
- Generate a client-side snapshot cutoff in DoSeaweedListWithSnapshot
  when the server sends no snapshot (empty directory), so callers like
  CompleteDirectoryBuild get a meaningful boundary for filtering
  buffered events

* Skip directory notifications for dirs being built to prevent mid-build cache wipe

When a metadata event is buffered during a directory build,
applyMetadataSideEffects was still firing noteDirectoryUpdate for the
building directory. If the directory accumulated enough updates to
become "hot", markDirectoryReadThrough would call DeleteFolderChildren,
wiping entries that EnsureVisited had already inserted. The build would
then complete and mark the directory cached with incomplete data.

Fix by using applyMetadataSideEffectsSkippingBuildingDirs for buffered
events, which suppresses directory notifications for dirs currently in
buildingDirs while still applying entry invalidations.

* Add test for directory notification suppression during active build

TestDirectoryNotificationsSuppressedDuringBuild verifies that metadata
events targeting a directory under active EnsureVisited build do NOT
fire onDirectoryUpdate for that directory. In production, this prevents
markDirectoryReadThrough from calling DeleteFolderChildren mid-build,
which would wipe entries already inserted by the listing.

The test inserts an entry during a build, sends multiple metadata events
for the building directory, asserts no notifications fired for it,
verifies the entry survives, and confirms buffered events are replayed
after CompleteDirectoryBuild.

* Fix create invalidations, build guard, event shape, context, and snapshot error path

- collectEntryInvalidations: invalidate FUSE kernel cache on pure
  create events (OldEntry==nil && NewEntry!=nil), not just updates
  and deletes
- completeDirectoryBuildNow: only call markCachedFn when an active
  build existed (state != nil), preventing an unpopulated directory
  from being marked as cached
- Add metadataCreateEvent helper that produces a create-shaped event
  (NewEntry only, no OldEntry) and use it in mkdir, mknod, symlink,
  and hardlink create fallback paths instead of metadataUpdateEvent
  which incorrectly set both OldEntry and NewEntry
- applyMetadataResponseEnqueue: use context.Background() for the
  queued mutation so a cancelled caller context cannot abort the
  apply loop mid-write
- DoSeaweedListWithSnapshot: move snapshot initialization before
  ListEntries call so the error path returns the preserved snapshot
  instead of 0

* Fix review findings: test loop, cache race, context safety, snapshot consistency

- Fix build test loop starting at i=1 instead of i=0, missing new-0.txt verification
- Re-check IsDirectoryCached after cache miss to avoid ENOENT race with markDirectoryReadThrough
- Use context.Background() in enqueueAndWait so caller cancellation can't abort build/complete mid-way
- Pass dh.snapshotTsNs in skip-batch loadDirectoryEntriesDirect for snapshot consistency
- Prefer resp.MetadataEvent over fallback in Unlink event derivation
- Add comment on MetadataEventSink.Record single-event assumption

* Fix empty-directory snapshot clock skew and build cancellation race

Empty-directory snapshot: Remove client-side time.Now() synthesis when
the server returns no entries. Instead return snapshotTsNs=0, and in
completeDirectoryBuildNow replay ALL buffered events when snapshot is 0.
This eliminates the clock-skew bug where a client ahead of the filer
would filter out legitimate post-list events.

Build cancellation: Use context.Background() for BeginDirectoryBuild
and CompleteDirectoryBuild calls in doEnsureVisited, so errgroup
cancellation doesn't cause enqueueAndWait to return early and trigger
cleanupBuild while the operation is still queued.

* Add tests for empty-directory build replay and cancellation resilience

TestEmptyDirectoryBuildReplaysAllBufferedEvents: verifies that when
CompleteDirectoryBuild receives snapshotTsNs=0 (empty directory, no
server snapshot), ALL buffered events are replayed regardless of their
TsNs values — no clock-skew-sensitive filtering occurs.

TestBuildCompletionSurvivesCallerCancellation: verifies that once
CompleteDirectoryBuild is enqueued, a cancelled caller context does not
prevent the build from completing. The apply loop runs with
context.Background(), so the directory becomes cached and buffered
events are replayed even when the caller gives up waiting.

* Fix directory subtree cleanup, Link rollback, test robustness

- applyMetadataResponseLocked: when a directory entry is deleted or
  moved, call DeleteFolderChildren on the old path so cached descendants
  don't leak as stale entries.

- Link: save original HardLinkId/Counter before mutation. If
  CreateEntryWithResponse fails after the source was already updated,
  rollback the source entry to its original state via UpdateEntry.

- TestBuildCompletionSurvivesCallerCancellation: replace fixed
  time.Sleep(50ms) with a deadline-based poll that checks
  IsDirectoryCached in a loop, failing only after 2s timeout.

- TestReadDirAllEntriesWithSnapshotEmptyDirectory: assert that
  ListEntries was actually invoked on the mock client so the test
  exercises the RPC path.

- newMetadataEvent: add early return when both oldEntry and newEntry are
  nil to avoid emitting events with empty Directory.

---------

Co-authored-by: Copilot <copilot@github.com>
2026-03-07 09:19:40 -08:00
2026-01-20 14:12:14 -08:00
2026-02-20 18:42:00 -08:00
2019-04-30 03:23:20 +00:00
2026-01-27 17:27:02 -08:00
2023-01-05 11:01:22 -08:00

SeaweedFS

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Table of Contents

Quick Start

Quick Start with weed mini

The easiest way to get started with SeaweedFS for development and testing:

Example:

# remove quarantine on macOS
# xattr -d com.apple.quarantine  ./weed

./weed mini -dir=/data

This single command starts a complete SeaweedFS setup with:

Perfect for development, testing, learning SeaweedFS, and single node deployments!

Quick Start for S3 API on Docker

docker run -p 8333:8333 chrislusf/seaweedfs server -s3

Quick Start with Single Binary

  • Download the latest binary from https://github.com/seaweedfs/seaweedfs/releases and unzip a single binary file weed or weed.exe. Or run go install github.com/seaweedfs/seaweedfs/weed@latest.
  • export AWS_ACCESS_KEY_ID=admin ; export AWS_SECRET_ACCESS_KEY=key as the admin credentials to access the object store.
  • Run weed server -dir=/some/data/dir -s3 to start one master, one volume server, one filer, and one S3 gateway. The difference with weed mini is that weed mini can auto configure based on the single host environment, while weed server requires manual configuration and are designed for production use.

Also, to increase capacity, just add more volume servers by running weed volume -dir="/some/data/dir2" -master="<master_host>:9333" -port=8081 locally, or on a different machine, or on thousands of machines. That is it!

Introduction

SeaweedFS is a simple and highly scalable distributed file system. There are two objectives:

  1. to store billions of files!
  2. to serve the files fast!

SeaweedFS started as a blob store to handle small files efficiently. Instead of managing all file metadata in a central master, the central master only manages volumes on volume servers, and these volume servers manage files and their metadata. This relieves concurrency pressure from the central master and spreads file metadata into volume servers, allowing faster file access (O(1), usually just one disk read operation).

There is only 40 bytes of disk storage overhead for each file's metadata. It is so simple with O(1) disk reads that you are welcome to challenge the performance with your actual use cases.

SeaweedFS started by implementing Facebook's Haystack design paper. Also, SeaweedFS implements erasure coding with ideas from f4: Facebooks Warm BLOB Storage System, and has a lot of similarities with Facebooks Tectonic Filesystem and Google's Colossus File System

On top of the blob store, optional Filer can support directories and POSIX attributes. Filer is a separate linearly-scalable stateless server with customizable metadata stores, e.g., MySql, Postgres, Redis, Cassandra, HBase, Mongodb, Elastic Search, LevelDB, RocksDB, Sqlite, MemSql, TiDB, Etcd, CockroachDB, YDB, etc.

SeaweedFS can transparently integrate with the cloud. With hot data on local cluster, and warm data on the cloud with O(1) access time, SeaweedFS can achieve both fast local access time and elastic cloud storage capacity. What's more, the cloud storage access API cost is minimized. Faster and cheaper than direct cloud storage!

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Features

Additional Blob Store Features

  • Support different replication levels, with rack and data center aware.
  • Automatic master servers failover - no single point of failure (SPOF).
  • Automatic compression depending on file MIME type.
  • Automatic compaction to reclaim disk space after deletion or update.
  • Automatic entry TTL expiration.
  • Flexible Capacity Expansion: Any server with some disk space can add to the total storage space.
  • Adding/Removing servers does not cause any data re-balancing unless triggered by admin commands.
  • Optional picture resizing.
  • Support ETag, Accept-Range, Last-Modified, etc.
  • Support in-memory/leveldb/readonly mode tuning for memory/performance balance.
  • Support rebalancing the writable and readonly volumes.
  • Customizable Multiple Storage Tiers: Customizable storage disk types to balance performance and cost.
  • Transparent cloud integration: unlimited capacity via tiered cloud storage for warm data.
  • Erasure Coding for warm storage Rack-Aware 10.4 erasure coding reduces storage cost and increases availability. Enterprise version can customize EC ratio.

Back to TOC

Filer Features

Kubernetes

Back to TOC

Example: Using Seaweed Blob Store

By default, the master node runs on port 9333, and the volume nodes run on port 8080. Let's start one master node, and two volume nodes on port 8080 and 8081. Ideally, they should be started from different machines. We'll use localhost as an example.

SeaweedFS uses HTTP REST operations to read, write, and delete. The responses are in JSON or JSONP format.

Start Master Server

> ./weed master

Start Volume Servers

> weed volume -dir="/tmp/data1" -max=5  -master="localhost:9333" -port=8080 &
> weed volume -dir="/tmp/data2" -max=10 -master="localhost:9333" -port=8081 &

Write A Blob

A blob, also referred as a needle, a chunk, or mistakenly as a file, is just a byte array. It can have attributes, such as name, mime type, create or update time, etc. But basically it is just a byte array of a relatively small size, such as 2 MB ~ 64 MB. The size is not fixed.

To upload a blob: first, send a HTTP POST, PUT, or GET request to /dir/assign to get an fid and a volume server URL:

> curl http://localhost:9333/dir/assign
{"count":1,"fid":"3,01637037d6","url":"127.0.0.1:8080","publicUrl":"localhost:8080"}

Second, to store the blob content, send a HTTP multi-part POST request to url + '/' + fid from the response:

> curl -F file=@/home/chris/myphoto.jpg http://127.0.0.1:8080/3,01637037d6
{"name":"myphoto.jpg","size":43234,"eTag":"1cc0118e"}

To update, send another POST request with updated blob content.

For deletion, send an HTTP DELETE request to the same url + '/' + fid URL:

> curl -X DELETE http://127.0.0.1:8080/3,01637037d6

Save Blob Id

Now, you can save the fid, 3,01637037d6 in this case, to a database field.

The number 3 at the start represents a volume id. After the comma, it's one file key, 01, and a file cookie, 637037d6.

The volume id is an unsigned 32-bit integer. The file key is an unsigned 64-bit integer. The file cookie is an unsigned 32-bit integer, used to prevent URL guessing.

The file key and file cookie are both coded in hex. You can store the <volume id, file key, file cookie> tuple in your own format, or simply store the fid as a string.

If stored as a string, in theory, you would need 8+1+16+8=33 bytes. A char(33) would be enough, if not more than enough, since most uses will not need 2^32 volumes.

If space is really a concern, you can store the file id in the binary format. You would need one 4-byte integer for volume id, 8-byte long number for file key, and a 4-byte integer for the file cookie. So 16 bytes are more than enough.

Read a Blob

Here is an example of how to render the URL.

First look up the volume server's URLs by the file's volumeId:

> curl http://localhost:9333/dir/lookup?volumeId=3
{"volumeId":"3","locations":[{"publicUrl":"localhost:8080","url":"localhost:8080"}]}

Since (usually) there are not too many volume servers, and volumes don't move often, you can cache the results most of the time. Depending on the replication type, one volume can have multiple replica locations. Just randomly pick one location to read.

Now you can take the public URL, render the URL or directly read from the volume server via URL:

 http://localhost:8080/3,01637037d6.jpg

Notice we add a file extension ".jpg" here. It's optional and just one way for the client to specify the file content type.

If you want a nicer URL, you can use one of these alternative URL formats:

 http://localhost:8080/3/01637037d6/my_preferred_name.jpg
 http://localhost:8080/3/01637037d6.jpg
 http://localhost:8080/3,01637037d6.jpg
 http://localhost:8080/3/01637037d6
 http://localhost:8080/3,01637037d6

If you want to get a scaled version of an image, you can add some params:

http://localhost:8080/3/01637037d6.jpg?height=200&width=200
http://localhost:8080/3/01637037d6.jpg?height=200&width=200&mode=fit
http://localhost:8080/3/01637037d6.jpg?height=200&width=200&mode=fill

Rack-Aware and Data Center-Aware Replication

SeaweedFS applies the replication strategy at a volume level. So, when you are getting a blob id, you can specify the replication strategy. For example:

curl http://localhost:9333/dir/assign?replication=001

The replication parameter options are:

000: no replication
001: replicate once on the same rack
010: replicate once on a different rack, but same data center
100: replicate once on a different data center
200: replicate twice on two different data center
110: replicate once on a different rack, and once on a different data center

More details about replication can be found on the wiki.

You can also set the default replication strategy when starting the master server.

Allocate Blob Key on Specific Data Center

Volume servers can be started with a specific data center name:

 weed volume -dir=/tmp/1 -port=8080 -dataCenter=dc1
 weed volume -dir=/tmp/2 -port=8081 -dataCenter=dc2

When requesting a blob key, an optional "dataCenter" parameter can limit the assigned volume to the specific data center. For example, this specifies that the assigned volume should be limited to 'dc1':

 http://localhost:9333/dir/assign?dataCenter=dc1

Other Features

Back to TOC

Blob Store Architecture

Usually distributed file systems split each file into chunks. A central server keeps a mapping of filenames to chunks, and also which chunks each chunk server has.

The main drawback is that the central server can't handle many small files efficiently, and since all read requests need to go through the central master, so it might not scale well for many concurrent users.

Instead of managing chunks, SeaweedFS manages data volumes in the master server. Each data volume is 32GB in size, and can hold a lot of blobs. And each storage node can have many data volumes. So the master node only needs to store the metadata about the volumes, which is a fairly small amount of data and is generally stable.

The actual blob metadata, which are the blob volume, offset, and size, is stored in each volume on volume servers. Since each volume server only manages metadata of blobs on its own disk, with only 16 bytes for each blob, all access can read the metadata just from memory and only needs one disk operation to actually read file data.

For comparison, consider that an xfs inode structure in Linux is 536 bytes.

Master Server and Volume Server

The architecture is fairly simple. The actual data is stored in volumes on storage nodes. One volume server can have multiple volumes, and can both support read and write access with basic authentication.

All volumes are managed by a master server. The master server contains the volume id to volume server mapping. This is fairly static information, and can be easily cached.

On each write request, the master server also generates a file key, which is a growing 64-bit unsigned integer. Since write requests are not generally as frequent as read requests, one master server should be able to handle the concurrency well.

Write and Read files

When a client sends a write request, the master server returns (volume id, file key, file cookie, volume node URL) for the blob. The client then contacts the volume node and POSTs the blob content.

When a client needs to read a blob based on (volume id, file key, file cookie), it asks the master server by the volume id for the (volume node URL, volume node public URL), or retrieves this from a cache. Then the client can GET the content, or just render the URL on web pages and let browsers fetch the content.

Saving memory

All blob metadata stored on a volume server is readable from memory without disk access. Each file takes just a 16-byte map entry of <64bit key, 32bit offset, 32bit size>. Of course, each map entry has its own space cost for the map. But usually the disk space runs out before the memory does.

Tiered Storage to the cloud

The local volume servers are much faster, while cloud storages have elastic capacity and are actually more cost-efficient if not accessed often (usually free to upload, but relatively costly to access). With the append-only structure and O(1) access time, SeaweedFS can take advantage of both local and cloud storage by offloading the warm data to the cloud.

Usually hot data are fresh and warm data are old. SeaweedFS puts the newly created volumes on local servers, and optionally upload the older volumes on the cloud. If the older data are accessed less often, this literally gives you unlimited capacity with limited local servers, and still fast for new data.

With the O(1) access time, the network latency cost is kept at minimum.

If the hot/warm data is split as 20/80, with 20 servers, you can achieve storage capacity of 100 servers. That's a cost saving of 80%! Or you can repurpose the 80 servers to store new data also, and get 5X storage throughput.

Back to TOC

SeaweedFS Filer

Built on top of the blob store, SeaweedFS Filer adds directory structure to create a file system. The directory sturcture is an interface that is implemented in many key-value stores or databases.

The content of a file is mapped to one or many blobs, distributed to multiple volumes on multiple volume servers.

Compared to Other File Systems

Most other distributed file systems seem more complicated than necessary.

SeaweedFS is meant to be fast and simple, in both setup and operation. If you do not understand how it works when you reach here, we've failed! Please raise an issue with any questions or update this file with clarifications.

SeaweedFS is constantly moving forward. Same with other systems. These comparisons can be outdated quickly. Please help to keep them updated.

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Compared to HDFS

HDFS uses the chunk approach for each file, and is ideal for storing large files.

SeaweedFS is ideal for serving relatively smaller files quickly and concurrently.

SeaweedFS can also store extra large files by splitting them into manageable data chunks, and store the file ids of the data chunks into a meta chunk. This is managed by "weed upload/download" tool, and the weed master or volume servers are agnostic about it.

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Compared to GlusterFS, Ceph

The architectures are mostly the same. SeaweedFS aims to store and read files fast, with a simple and flat architecture. The main differences are

  • SeaweedFS optimizes for small files, ensuring O(1) disk seek operation, and can also handle large files.
  • SeaweedFS statically assigns a volume id for a file. Locating file content becomes just a lookup of the volume id, which can be easily cached.
  • SeaweedFS Filer metadata store can be any well-known and proven data store, e.g., Redis, Cassandra, HBase, Mongodb, Elastic Search, MySql, Postgres, Sqlite, MemSql, TiDB, CockroachDB, Etcd, YDB etc, and is easy to customize.
  • SeaweedFS Volume server also communicates directly with clients via HTTP, supporting range queries, direct uploads, etc.
System File Metadata File Content Read POSIX REST API Optimized for large number of small files
SeaweedFS lookup volume id, cacheable O(1) disk seek Yes Yes
SeaweedFS Filer Linearly Scalable, Customizable O(1) disk seek FUSE Yes Yes
GlusterFS hashing FUSE, NFS
Ceph hashing + rules FUSE Yes
MooseFS in memory FUSE No
MinIO separate meta file for each file Yes No

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Compared to GlusterFS

GlusterFS stores files, both directories and content, in configurable volumes called "bricks".

GlusterFS hashes the path and filename into ids, and assigned to virtual volumes, and then mapped to "bricks".

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Compared to MooseFS

MooseFS chooses to neglect small file issue. From moosefs 3.0 manual, "even a small file will occupy 64KiB plus additionally 4KiB of checksums and 1KiB for the header", because it "was initially designed for keeping large amounts (like several thousands) of very big files"

MooseFS Master Server keeps all meta data in memory. Same issue as HDFS namenode.

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Compared to Ceph

Ceph can be setup similar to SeaweedFS as a key->blob store. It is much more complicated, with the need to support layers on top of it. Here is a more detailed comparison

SeaweedFS has a centralized master group to look up free volumes, while Ceph uses hashing and metadata servers to locate its objects. Having a centralized master makes it easy to code and manage.

Ceph, like SeaweedFS, is based on the object store RADOS. Ceph is rather complicated with mixed reviews.

Ceph uses CRUSH hashing to automatically manage data placement, which is efficient to locate the data. But the data has to be placed according to the CRUSH algorithm. Any wrong configuration would cause data loss. Topology changes, such as adding new servers to increase capacity, will cause data migration with high IO cost to fit the CRUSH algorithm. SeaweedFS places data by assigning them to any writable volumes. If writes to one volume failed, just pick another volume to write. Adding more volumes is also as simple as it can be.

SeaweedFS is optimized for small files. Small files are stored as one continuous block of content, with at most 8 unused bytes between files. Small file access is O(1) disk read.

SeaweedFS Filer uses off-the-shelf stores, such as MySql, Postgres, Sqlite, Mongodb, Redis, Elastic Search, Cassandra, HBase, MemSql, TiDB, CockroachCB, Etcd, YDB, to manage file directories. These stores are proven, scalable, and easier to manage.

SeaweedFS comparable to Ceph advantage
Master MDS simpler
Volume OSD optimized for small files
Filer Ceph FS linearly scalable, Customizable, O(1) or O(logN)

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Compared to MinIO

MinIO follows AWS S3 closely and is ideal for testing for S3 API. It has good UI, policies, versionings, etc. SeaweedFS is trying to catch up here. It is also possible to put MinIO as a gateway in front of SeaweedFS later.

MinIO metadata are in simple files. Each file write will incur extra writes to corresponding meta file.

MinIO does not have optimization for lots of small files. The files are simply stored as is to local disks. Plus the extra meta file and shards for erasure coding, it only amplifies the LOSF problem.

MinIO has multiple disk IO to read one file. SeaweedFS has O(1) disk reads, even for erasure coded files.

MinIO has full-time erasure coding. SeaweedFS uses replication on hot data for faster speed and optionally applies erasure coding on warm data.

MinIO does not have POSIX-like API support.

MinIO has specific requirements on storage layout. It is not flexible to adjust capacity. In SeaweedFS, just start one volume server pointing to the master. That's all.

Dev Plan

  • More tools and documentation, on how to manage and scale the system.
  • Read and write stream data.
  • Support structured data.

This is a super exciting project! And we need helpers and support!

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Installation Guide

Installation guide for users who are not familiar with golang

Step 1: install go on your machine and setup the environment by following the instructions at:

https://golang.org/doc/install

make sure to define your $GOPATH

Step 2: checkout this repo:

git clone https://github.com/seaweedfs/seaweedfs.git

Step 3: download, compile, and install the project by executing the following command

cd seaweedfs/weed && make install

Once this is done, you will find the executable "weed" in your $GOPATH/bin directory

For more installation options, including how to run with Docker, see the Getting Started guide.

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Hard Drive Performance

When testing read performance on SeaweedFS, it basically becomes a performance test of your hard drive's random read speed. Hard drives usually get 100MB/s~200MB/s.

Solid State Disk

To modify or delete small files, SSD must delete a whole block at a time, and move content in existing blocks to a new block. SSD is fast when brand new, but will get fragmented over time and you have to garbage collect, compacting blocks. SeaweedFS is friendly to SSD since it is append-only. Deletion and compaction are done on volume level in the background, not slowing reading and not causing fragmentation.

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Benchmark

My Own Unscientific Single Machine Results on Mac Book with Solid State Disk, CPU: 1 Intel Core i7 2.6GHz.

Write 1 million 1KB file:

Concurrency Level:      16
Time taken for tests:   66.753 seconds
Completed requests:      1048576
Failed requests:        0
Total transferred:      1106789009 bytes
Requests per second:    15708.23 [#/sec]
Transfer rate:          16191.69 [Kbytes/sec]

Connection Times (ms)
              min      avg        max      std
Total:        0.3      1.0       84.3      0.9

Percentage of the requests served within a certain time (ms)
   50%      0.8 ms
   66%      1.0 ms
   75%      1.1 ms
   80%      1.2 ms
   90%      1.4 ms
   95%      1.7 ms
   98%      2.1 ms
   99%      2.6 ms
  100%     84.3 ms

Randomly read 1 million files:

Concurrency Level:      16
Time taken for tests:   22.301 seconds
Completed requests:      1048576
Failed requests:        0
Total transferred:      1106812873 bytes
Requests per second:    47019.38 [#/sec]
Transfer rate:          48467.57 [Kbytes/sec]

Connection Times (ms)
              min      avg        max      std
Total:        0.0      0.3       54.1      0.2

Percentage of the requests served within a certain time (ms)
   50%      0.3 ms
   90%      0.4 ms
   98%      0.6 ms
   99%      0.7 ms
  100%     54.1 ms

Run WARP and launch a mixed benchmark.

make benchmark
warp: Benchmark data written to "warp-mixed-2025-12-05[194844]-kBpU.csv.zst"

Mixed operations.
Operation: DELETE, 10%, Concurrency: 20, Ran 42s.
 * Throughput: 55.13 obj/s

Operation: GET, 45%, Concurrency: 20, Ran 42s.
 * Throughput: 2477.45 MiB/s, 247.75 obj/s

Operation: PUT, 15%, Concurrency: 20, Ran 42s.
 * Throughput: 825.85 MiB/s, 82.59 obj/s

Operation: STAT, 30%, Concurrency: 20, Ran 42s.
 * Throughput: 165.27 obj/s

Cluster Total: 3302.88 MiB/s, 550.51 obj/s over 43s.

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Enterprise

For enterprise users, please visit seaweedfs.com for the SeaweedFS Enterprise Edition, which has a self-healing storage format with better data protection.

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License

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

The text of this page is available for modification and reuse under the terms of the Creative Commons Attribution-Sharealike 3.0 Unported License and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts).

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Stargazers over time

Stargazers over time

Description
SeaweedFS is a distributed storage system for object storage (S3), file systems, and Iceberg tables, designed to handle billions of files with O(1) disk access and effortless horizontal scaling.
Readme Apache-2.0 163 MiB
Languages
Go 81.6%
Rust 6.3%
templ 4.3%
Java 3%
Shell 1.8%
Other 2.8%