* fix float stepping * do not auto refresh * only logs when non 200 status * fix maintenance task sorting and cleanup redundant handler logic * Refactor log retrieval to persist to disk and fix slowness - Move log retrieval to disk-based persistence in GetMaintenanceTaskDetail - Implement background log fetching on task completion in worker_grpc_server.go - Implement async background refresh for in-progress tasks - Completely remove blocking gRPC calls from the UI path to fix 10s timeouts - Cleanup debug logs and performance profiling code * Ensure consistent deterministic sorting in config_persistence cleanup * Replace magic numbers with constants and remove debug logs - Added descriptive constants for truncation limits and timeouts in admin_server.go and worker_grpc_server.go - Replaced magic numbers with these constants throughout the codebase - Verified removal of stdout debug printing - Ensured consistent truncation logic during log persistence * Address code review feedback on history truncation and logging logic - Fix AssignmentHistory double-serialization by copying task in GetMaintenanceTaskDetail - Fix handleTaskCompletion logging logic (mutually exclusive success/failure logs) - Remove unused Timeout field from LogRequestContext and sync select timeouts with constants - Ensure AssignmentHistory is only provided in the top-level field for better JSON structure * Implement goroutine leak protection and request deduplication - Add request deduplication in RequestTaskLogs to prevent multiple concurrent fetches for the same task - Implement safe cleanup in timeout handlers to avoid race conditions in pendingLogRequests map - Add a 10s cooldown for background log refreshes in GetMaintenanceTaskDetail to prevent spamming - Ensure all persistent log-fetching goroutines are bounded and efficiently managed * Fix potential nil pointer panics in maintenance handlers - Add nil checks for adminServer in ShowTaskDetail, ShowMaintenanceWorkers, and UpdateTaskConfig - Update getMaintenanceQueueData to return a descriptive error instead of nil when adminServer is uninitialized - Ensure internal helper methods consistently check for adminServer initialization before use * Strictly enforce disk-only log reading - Remove background log fetching from GetMaintenanceTaskDetail to prevent timeouts and network calls during page view - Remove unused lastLogFetch tracking fields to clean up dead code - Ensure logs are only updated upon task completion via handleTaskCompletion * Refactor GetWorkerLogs to read from disk - Update /api/maintenance/workers/:id/logs endpoint to use configPersistence.LoadTaskExecutionLogs - Remove synchronous gRPC call RequestTaskLogs to prevent timeouts and bad gateway errors - Ensure consistent log retrieval behavior across the application (disk-only) * Fix timestamp parsing in log viewer - Update task_detail.templ JS to handle both ISO 8601 strings and Unix timestamps - Fix "Invalid time value" error when displaying logs fetched from disk - Regenerate templates * master: fallback to HDD if SSD volumes are full in Assign * worker: improve EC detection logging and fix skip counters * worker: add Sync method to TaskLogger interface * worker: implement Sync and ensure logs are flushed before task completion * admin: improve task log retrieval with retries and better timeouts * admin: robust timestamp parsing in task detail view
410 lines
21 KiB
Plaintext
410 lines
21 KiB
Plaintext
package app
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import (
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"fmt"
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"time"
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"github.com/seaweedfs/seaweedfs/weed/admin/maintenance"
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)
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templ MaintenanceQueue(data *maintenance.MaintenanceQueueData) {
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<div class="container-fluid">
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<!-- Header -->
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<div class="row mb-4">
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<div class="col-12">
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<div class="d-flex justify-content-between align-items-center">
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<h2 class="mb-0">
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<i class="fas fa-tasks me-2"></i>
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Maintenance Queue
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</h2>
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<div class="btn-group">
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<button type="button" class="btn btn-primary" onclick="triggerScan()">
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<i class="fas fa-search me-1"></i>
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Trigger Scan
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</button>
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<button type="button" class="btn btn-secondary" onclick="refreshPage()">
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<i class="fas fa-sync-alt me-1"></i>
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Refresh
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</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Statistics Cards -->
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<div class="row mb-4">
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<div class="col-md-3">
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<div class="card border-primary">
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<div class="card-body text-center">
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<i class="fas fa-clock fa-2x text-primary mb-2"></i>
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<h4 class="mb-1">{fmt.Sprintf("%d", data.Stats.PendingTasks)}</h4>
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<p class="text-muted mb-0">Pending Tasks</p>
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</div>
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</div>
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</div>
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<div class="col-md-3">
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<div class="card border-warning">
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<div class="card-body text-center">
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<i class="fas fa-running fa-2x text-warning mb-2"></i>
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<h4 class="mb-1">{fmt.Sprintf("%d", data.Stats.RunningTasks)}</h4>
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<p class="text-muted mb-0">Running Tasks</p>
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</div>
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</div>
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</div>
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<div class="col-md-3">
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<div class="card border-success">
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<div class="card-body text-center">
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<i class="fas fa-check-circle fa-2x text-success mb-2"></i>
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<h4 class="mb-1">{fmt.Sprintf("%d", data.Stats.CompletedToday)}</h4>
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<p class="text-muted mb-0">Completed Today</p>
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</div>
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</div>
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</div>
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<div class="col-md-3">
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<div class="card border-danger">
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<div class="card-body text-center">
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<i class="fas fa-exclamation-triangle fa-2x text-danger mb-2"></i>
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<h4 class="mb-1">{fmt.Sprintf("%d", data.Stats.FailedToday)}</h4>
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<p class="text-muted mb-0">Failed Today</p>
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</div>
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</div>
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</div>
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</div>
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<!-- Completed Tasks -->
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<div class="row mb-4">
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<div class="col-12">
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<div class="card">
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<div class="card-header bg-success text-white">
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<h5 class="mb-0">
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<i class="fas fa-check-circle me-2"></i>
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Completed Tasks
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</h5>
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</div>
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<div class="card-body">
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if data.Stats.CompletedToday == 0 && data.Stats.FailedToday == 0 {
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<div class="text-center text-muted py-4">
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<i class="fas fa-check-circle fa-3x mb-3"></i>
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<p>No completed maintenance tasks today</p>
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<small>Completed tasks will appear here after workers finish processing them</small>
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</div>
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} else {
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<div class="table-responsive">
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<table class="table table-hover">
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<thead>
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<tr>
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<th>Type</th>
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<th>Status</th>
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<th>Volume</th>
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<th>Worker</th>
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<th>Duration</th>
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<th>Completed</th>
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</tr>
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</thead>
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<tbody>
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for _, task := range data.Tasks {
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if string(task.Status) == "completed" || string(task.Status) == "failed" || string(task.Status) == "cancelled" {
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if string(task.Status) == "failed" {
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<tr class="table-danger clickable-row" data-task-id={task.ID} onclick="navigateToTask(this)" style="cursor: pointer;">
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<td>
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@TaskTypeIcon(task.Type)
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{string(task.Type)}
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</td>
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<td>@StatusBadge(task.Status)</td>
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<td>{fmt.Sprintf("%d", task.VolumeID)}</td>
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<td>
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if task.WorkerID != "" {
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<small>{task.WorkerID}</small>
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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<td>
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if task.StartedAt != nil && task.CompletedAt != nil {
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{formatDuration(task.CompletedAt.Sub(*task.StartedAt))}
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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<td>
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if task.CompletedAt != nil {
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{task.CompletedAt.Format("2006-01-02 15:04")}
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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</tr>
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} else {
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<tr class="clickable-row" data-task-id={task.ID} onclick="navigateToTask(this)" style="cursor: pointer;">
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<td>
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@TaskTypeIcon(task.Type)
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{string(task.Type)}
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</td>
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<td>@StatusBadge(task.Status)</td>
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<td>{fmt.Sprintf("%d", task.VolumeID)}</td>
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<td>
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if task.WorkerID != "" {
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<small>{task.WorkerID}</small>
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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<td>
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if task.StartedAt != nil && task.CompletedAt != nil {
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{formatDuration(task.CompletedAt.Sub(*task.StartedAt))}
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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<td>
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if task.CompletedAt != nil {
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{task.CompletedAt.Format("2006-01-02 15:04")}
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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</tr>
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}
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}
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}
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</tbody>
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</table>
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</div>
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}
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</div>
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</div>
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</div>
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</div>
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<!-- Pending Tasks -->
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<div class="row mb-4">
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<div class="col-12">
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<div class="card">
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<div class="card-header bg-primary text-white">
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<h5 class="mb-0">
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<i class="fas fa-clock me-2"></i>
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Pending Tasks
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</h5>
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</div>
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<div class="card-body">
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if data.Stats.PendingTasks == 0 {
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<div class="text-center text-muted py-4">
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<i class="fas fa-clipboard-list fa-3x mb-3"></i>
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<p>No pending maintenance tasks</p>
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<small>Pending tasks will appear here when the system detects maintenance needs</small>
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</div>
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} else {
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<div class="table-responsive">
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<table class="table table-hover">
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<thead>
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<tr>
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<th>Type</th>
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<th>Priority</th>
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<th>Volume</th>
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<th>Server</th>
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<th>Reason</th>
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<th>Created</th>
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</tr>
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</thead>
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<tbody>
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for _, task := range data.Tasks {
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if string(task.Status) == "pending" {
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<tr class="clickable-row" data-task-id={task.ID} onclick="navigateToTask(this)" style="cursor: pointer;">
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<td>
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@TaskTypeIcon(task.Type)
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{string(task.Type)}
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</td>
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<td>@PriorityBadge(task.Priority)</td>
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<td>{fmt.Sprintf("%d", task.VolumeID)}</td>
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<td><small>{task.Server}</small></td>
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<td><small>{task.Reason}</small></td>
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<td>{task.CreatedAt.Format("2006-01-02 15:04")}</td>
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</tr>
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}
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}
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</tbody>
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</table>
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</div>
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}
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</div>
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</div>
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</div>
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</div>
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<!-- Active Tasks -->
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<div class="row mb-4">
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<div class="col-12">
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<div class="card">
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<div class="card-header bg-warning text-dark">
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<h5 class="mb-0">
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<i class="fas fa-running me-2"></i>
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Active Tasks
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</h5>
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</div>
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<div class="card-body">
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if data.Stats.RunningTasks == 0 {
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<div class="text-center text-muted py-4">
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<i class="fas fa-tasks fa-3x mb-3"></i>
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<p>No active maintenance tasks</p>
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<small>Active tasks will appear here when workers start processing them</small>
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</div>
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} else {
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<div class="table-responsive">
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<table class="table table-hover">
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<thead>
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<tr>
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<th>Type</th>
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<th>Status</th>
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<th>Progress</th>
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<th>Volume</th>
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<th>Worker</th>
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<th>Started</th>
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</tr>
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</thead>
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<tbody>
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for _, task := range data.Tasks {
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if string(task.Status) == "assigned" || string(task.Status) == "in_progress" {
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<tr class="clickable-row" data-task-id={task.ID} onclick="navigateToTask(this)" style="cursor: pointer;">
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<td>
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@TaskTypeIcon(task.Type)
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{string(task.Type)}
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</td>
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<td>@StatusBadge(task.Status)</td>
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<td>@ProgressBar(task.Progress, task.Status)</td>
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<td>{fmt.Sprintf("%d", task.VolumeID)}</td>
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<td>
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if task.WorkerID != "" {
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<small>{task.WorkerID}</small>
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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<td>
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if task.StartedAt != nil {
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{task.StartedAt.Format("2006-01-02 15:04")}
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} else {
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<span class="text-muted">-</span>
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}
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</td>
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</tr>
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}
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}
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</tbody>
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</table>
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</div>
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}
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</div>
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</div>
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</div>
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</div>
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</div>
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<script>
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// Debug output to browser console
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console.log("DEBUG: Maintenance Queue Template loaded");
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window.triggerScan = function() {
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console.log("triggerScan called");
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fetch('/api/maintenance/scan', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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}
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})
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.then(response => response.json())
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.then(data => {
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if (data.success) {
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showToast('Success', 'Maintenance scan triggered successfully', 'success');
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setTimeout(() => window.location.reload(), 2000);
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} else {
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showToast('Error', 'Failed to trigger scan: ' + (data.error || 'Unknown error'), 'danger');
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}
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})
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.catch(error => {
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showToast('Error', 'Error: ' + error.message, 'danger');
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});
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};
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window.refreshPage = function() {
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console.log("refreshPage called");
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window.location.reload();
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};
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window.navigateToTask = function(element) {
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const taskId = element.getAttribute('data-task-id');
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if (taskId) {
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window.location.href = '/maintenance/tasks/' + taskId;
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}
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};
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</script>
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}
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// Helper components
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templ TaskTypeIcon(taskType maintenance.MaintenanceTaskType) {
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<i class={maintenance.GetTaskIcon(taskType) + " me-1"}></i>
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}
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templ PriorityBadge(priority maintenance.MaintenanceTaskPriority) {
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switch priority {
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case maintenance.PriorityCritical:
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<span class="badge bg-danger">Critical</span>
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case maintenance.PriorityHigh:
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<span class="badge bg-warning">High</span>
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case maintenance.PriorityNormal:
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<span class="badge bg-primary">Normal</span>
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case maintenance.PriorityLow:
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<span class="badge bg-secondary">Low</span>
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default:
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<span class="badge bg-light text-dark">Unknown</span>
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}
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}
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templ StatusBadge(status maintenance.MaintenanceTaskStatus) {
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switch status {
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case maintenance.TaskStatusPending:
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<span class="badge bg-secondary">Pending</span>
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case maintenance.TaskStatusAssigned:
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<span class="badge bg-info">Assigned</span>
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case maintenance.TaskStatusInProgress:
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<span class="badge bg-warning">Running</span>
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case maintenance.TaskStatusCompleted:
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<span class="badge bg-success">Completed</span>
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case maintenance.TaskStatusFailed:
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<span class="badge bg-danger">Failed</span>
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case maintenance.TaskStatusCancelled:
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<span class="badge bg-light text-dark">Cancelled</span>
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default:
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<span class="badge bg-light text-dark">Unknown</span>
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}
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}
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templ ProgressBar(progress float64, status maintenance.MaintenanceTaskStatus) {
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if status == maintenance.TaskStatusInProgress || status == maintenance.TaskStatusAssigned {
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<div class="progress" style="height: 8px; min-width: 100px;">
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<div class="progress-bar" role="progressbar" style={fmt.Sprintf("width: %.1f%%", progress)}>
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</div>
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</div>
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<small class="text-muted">{fmt.Sprintf("%.1f%%", progress)}</small>
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} else if status == maintenance.TaskStatusCompleted {
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<div class="progress" style="height: 8px; min-width: 100px;">
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<div class="progress-bar bg-success" role="progressbar" style="width: 100%">
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</div>
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</div>
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<small class="text-success">100%</small>
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} else {
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<span class="text-muted">-</span>
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}
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}
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func formatDuration(d time.Duration) string {
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if d < time.Minute {
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return fmt.Sprintf("%.0fs", d.Seconds())
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} else if d < time.Hour {
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return fmt.Sprintf("%.1fm", d.Minutes())
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} else {
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return fmt.Sprintf("%.1fh", d.Hours())
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}
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}
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