Commit Graph

29 Commits

Author SHA1 Message Date
Chris Lu
c4d642b8aa fix(ec): gather shards from all disk locations before rebuild (#8633)
* fix(ec): gather shards from all disk locations before rebuild (#8631)

Fix "too few shards given" error during ec.rebuild on multi-disk volume
servers. The root cause has two parts:

1. VolumeEcShardsRebuild only looked at a single disk location for shard
   files. On multi-disk servers, the existing local shards could be on one
   disk while copied shards were placed on another, causing the rebuild to
   see fewer shards than actually available.

2. VolumeEcShardsCopy had a DiskId condition (req.DiskId == 0 &&
   len(vs.store.Locations) > 0) that was always true, making the
   FindFreeLocation fallback dead code. This meant copies always went to
   Locations[0] regardless of where existing shards were.

Changes:
- VolumeEcShardsRebuild now finds the location with the most shards,
  then gathers shard files from other locations via hard links (or
  symlinks for cross-device) before rebuilding. Gathered files are
  cleaned up after rebuild.
- VolumeEcShardsCopy now only uses Locations[DiskId] when DiskId > 0
  (explicitly set). Otherwise, it prefers the location that already has
  the EC volume, falling back to HDD then any free location.
- generateMissingEcFiles now logs shard counts and provides a clear
  error message when not enough shards are found, instead of passing
  through to the opaque reedsolomon "too few shards given" error.

* fix(ec): update test to match skip behavior for unrepairable volumes

The test expected an error for volumes with insufficient shards, but
commit 5acb4578a changed unrepairable volumes to be skipped with a log
message instead of returning an error. Update the test to verify the
skip behavior and log output.

* fix(ec): address PR review comments

- Add comment clarifying DiskId=0 means "not specified" (protobuf default),
  callers must use DiskId >= 1 to target a specific disk.
- Log warnings on cleanup failures for gathered shard links.

* fix(ec): read shard files from other disks directly instead of linking

Replace the hard link / symlink gathering approach with passing
additional search directories into RebuildEcFiles. The rebuild
function now opens shard files directly from whichever disk they
live on, avoiding filesystem link operations and cleanup.

RebuildEcFiles and RebuildEcFilesWithContext gain a variadic
additionalDirs parameter (backward compatible with existing callers).

* fix(ec): clarify DiskId selection semantics in VolumeEcShardsCopy comment

* fix(ec): avoid empty files on failed rebuild; don't skip ecx-only locations

- generateMissingEcFiles: two-pass approach — first discover present/missing
  shards and check reconstructability, only then create output files. This
  avoids leaving behind empty truncated shard files when there are too few
  shards to rebuild.

- VolumeEcShardsRebuild: compute hasEcx before skipping zero-shard locations.
  A location with an .ecx file but no shard files (all shards on other disks)
  is now a valid rebuild candidate instead of being silently skipped.

* fix(ec): select ecx-only location as rebuildLocation when none chosen yet

When rebuildLocation is nil and a location has hasEcx=true but
existingShardCount=0 (all shards on other disks), the condition
0 > 0 was false so it was never promoted to rebuildLocation.
Add rebuildLocation == nil to the predicate so the first location
with an .ecx file is always selected as a candidate.
2026-03-14 20:59:47 -07:00
Chris Lu
208d7f24f4 Erasure Coding: Ec refactoring (#7396)
* refactor: add ECContext structure to encapsulate EC parameters

- Create ec_context.go with ECContext struct
- NewDefaultECContext() creates context with default 10+4 configuration
- Helper methods: CreateEncoder(), ToExt(), String()
- Foundation for cleaner function signatures
- No behavior change, still uses hardcoded 10+4

* refactor: update ec_encoder.go to use ECContext

- Add WriteEcFilesWithContext() and RebuildEcFilesWithContext() functions
- Keep old functions for backward compatibility (call new versions)
- Update all internal functions to accept ECContext parameter
- Use ctx.DataShards, ctx.ParityShards, ctx.TotalShards consistently
- Use ctx.CreateEncoder() instead of hardcoded reedsolomon.New()
- Use ctx.ToExt() for shard file extensions
- No behavior change, still uses default 10+4 configuration

* refactor: update ec_volume.go to use ECContext

- Add ECContext field to EcVolume struct
- Initialize ECContext with default configuration in NewEcVolume()
- Update LocateEcShardNeedleInterval() to use ECContext.DataShards
- Phase 1: Always uses default 10+4 configuration
- No behavior change

* refactor: add EC shard count fields to VolumeInfo protobuf

- Add data_shards_count field (field 8) to VolumeInfo message
- Add parity_shards_count field (field 9) to VolumeInfo message
- Fields are optional, 0 means use default (10+4)
- Backward compatible: fields added at end
- Phase 1: Foundation for future customization

* refactor: regenerate protobuf Go files with EC shard count fields

- Regenerated volume_server_pb/*.go with new EC fields
- DataShardsCount and ParityShardsCount accessors added to VolumeInfo
- No behavior change, fields not yet used

* refactor: update VolumeEcShardsGenerate to use ECContext

- Create ECContext with default configuration in VolumeEcShardsGenerate
- Use ecCtx.TotalShards and ecCtx.ToExt() in cleanup
- Call WriteEcFilesWithContext() instead of WriteEcFiles()
- Save EC configuration (DataShardsCount, ParityShardsCount) to VolumeInfo
- Log EC context being used
- Phase 1: Always uses default 10+4 configuration
- No behavior change

* fmt

* refactor: update ec_test.go to use ECContext

- Update TestEncodingDecoding to create and use ECContext
- Update validateFiles() to accept ECContext parameter
- Update removeGeneratedFiles() to use ctx.TotalShards and ctx.ToExt()
- Test passes with default 10+4 configuration

* refactor: use EcShardConfig message instead of separate fields

* optimize: pre-calculate row sizes in EC encoding loop

* refactor: replace TotalShards field with Total() method

- Remove TotalShards field from ECContext to avoid field drift
- Add Total() method that computes DataShards + ParityShards
- Update all references to use ctx.Total() instead of ctx.TotalShards
- Read EC config from VolumeInfo when loading EC volumes
- Read data shard count from .vif in VolumeEcShardsToVolume
- Use >= instead of > for exact boundary handling in encoding loops

* optimize: simplify VolumeEcShardsToVolume to use existing EC context

- Remove redundant CollectEcShards call
- Remove redundant .vif file loading
- Use v.ECContext.DataShards directly (already loaded by NewEcVolume)
- Slice tempShards instead of collecting again

* refactor: rename MaxShardId to MaxShardCount for clarity

- Change from MaxShardId=31 to MaxShardCount=32
- Eliminates confusing +1 arithmetic (MaxShardId+1)
- More intuitive: MaxShardCount directly represents the limit

fix: support custom EC ratios beyond 14 shards in VolumeEcShardsToVolume

- Add MaxShardId constant (31, since ShardBits is uint32)
- Use MaxShardId+1 (32) instead of TotalShardsCount (14) for tempShards buffer
- Prevents panic when slicing for volumes with >14 total shards
- Critical fix for custom EC configurations like 20+10

* fix: add validation for EC shard counts from VolumeInfo

- Validate DataShards/ParityShards are positive and within MaxShardCount
- Prevent zero or invalid values that could cause divide-by-zero
- Fallback to defaults if validation fails, with warning log
- VolumeEcShardsGenerate now preserves existing EC config when regenerating
- Critical safety fix for corrupted or legacy .vif files

* fix: RebuildEcFiles now loads EC config from .vif file

- Critical: RebuildEcFiles was always using default 10+4 config
- Now loads actual EC config from .vif file when rebuilding shards
- Validates config before use (positive shards, within MaxShardCount)
- Falls back to default if .vif missing or invalid
- Prevents data corruption when rebuilding custom EC volumes

* add: defensive validation for dataShards in VolumeEcShardsToVolume

- Validate dataShards > 0 and <= MaxShardCount before use
- Prevents panic from corrupted or uninitialized ECContext
- Returns clear error message instead of panic
- Defense-in-depth: validates even though upstream should catch issues

* fix: replace TotalShardsCount with MaxShardCount for custom EC ratio support

Critical fixes to support custom EC ratios > 14 shards:

disk_location_ec.go:
- validateEcVolume: Check shards 0-31 instead of 0-13 during validation
- removeEcVolumeFiles: Remove shards 0-31 instead of 0-13 during cleanup

ec_volume_info.go ShardBits methods:
- ShardIds(): Iterate up to MaxShardCount (32) instead of TotalShardsCount (14)
- ToUint32Slice(): Iterate up to MaxShardCount (32)
- IndexToShardId(): Iterate up to MaxShardCount (32)
- MinusParityShards(): Remove shards 10-31 instead of 10-13 (added note about Phase 2)
- Minus() shard size copy: Iterate up to MaxShardCount (32)
- resizeShardSizes(): Iterate up to MaxShardCount (32)

Without these changes:
- Custom EC ratios > 14 total shards would fail validation on startup
- Shards 14-31 would never be discovered or cleaned up
- ShardBits operations would miss shards >= 14

These changes are backward compatible - MaxShardCount (32) includes
the default TotalShardsCount (14), so existing 10+4 volumes work as before.

* fix: replace TotalShardsCount with MaxShardCount in critical data structures

Critical fixes for buffer allocations and loops that must support
custom EC ratios up to 32 shards:

Data Structures:
- store_ec.go:354: Buffer allocation for shard recovery (bufs array)
- topology_ec.go:14: EcShardLocations.Locations fixed array size
- command_ec_rebuild.go:268: EC shard map allocation
- command_ec_common.go:626: Shard-to-locations map allocation

Shard Discovery Loops:
- ec_task.go:378: Loop to find generated shard files
- ec_shard_management.go: All 8 loops that check/count EC shards

These changes are critical because:
1. Buffer allocations sized to 14 would cause index-out-of-bounds panics
   when accessing shards 14-31
2. Fixed arrays sized to 14 would truncate shard location data
3. Loops limited to 0-13 would never discover/manage shards 14-31

Note: command_ec_encode.go:208 intentionally NOT changed - it creates
shard IDs to mount after encoding. In Phase 1 we always generate 14
shards, so this remains TotalShardsCount and will be made dynamic in
Phase 2 based on actual EC context.

Without these fixes, custom EC ratios > 14 total shards would cause:
- Runtime panics (array index out of bounds)
- Data loss (shards 14-31 never discovered/tracked)
- Incomplete shard management (missing shards not detected)

* refactor: move MaxShardCount constant to ec_encoder.go

Moved MaxShardCount from ec_volume_info.go to ec_encoder.go to group it
with other shard count constants (DataShardsCount, ParityShardsCount,
TotalShardsCount). This improves code organization and makes it easier
to understand the relationship between these constants.

Location: ec_encoder.go line 22, between TotalShardsCount and MinTotalDisks

* improve: add defensive programming and better error messages for EC

Code review improvements from CodeRabbit:

1. ShardBits Guardrails (ec_volume_info.go):
   - AddShardId, RemoveShardId: Reject shard IDs >= MaxShardCount
   - HasShardId: Return false for out-of-range shard IDs
   - Prevents silent no-ops from bit shifts with invalid IDs

2. Future-Proof Regex (disk_location_ec.go):
   - Updated regex from \.ec[0-9][0-9] to \.ec\d{2,3}
   - Now matches .ec00 through .ec999 (currently .ec00-.ec31 used)
   - Supports future increases to MaxShardCount beyond 99

3. Better Error Messages (volume_grpc_erasure_coding.go):
   - Include valid range (1..32) in dataShards validation error
   - Helps operators quickly identify the problem

4. Validation Before Save (volume_grpc_erasure_coding.go):
   - Validate ECContext (DataShards > 0, ParityShards > 0, Total <= MaxShardCount)
   - Log EC config being saved to .vif for debugging
   - Prevents writing invalid configs to disk

These changes improve robustness and debuggability without changing
core functionality.

* fmt

* fix: critical bugs from code review + clean up comments

Critical bug fixes:
1. command_ec_rebuild.go: Fixed indentation causing compilation error
   - Properly nested if/for blocks in registerEcNode

2. ec_shard_management.go: Fixed isComplete logic incorrectly using MaxShardCount
   - Changed from MaxShardCount (32) back to TotalShardsCount (14)
   - Default 10+4 volumes were being incorrectly reported as incomplete
   - Missing shards 14-31 were being incorrectly reported as missing
   - Fixed in 4 locations: volume completeness checks and getMissingShards

3. ec_volume_info.go: Fixed MinusParityShards removing too many shards
   - Changed from MaxShardCount (32) back to TotalShardsCount (14)
   - Was incorrectly removing shard IDs 10-31 instead of just 10-13

Comment cleanup:
- Removed Phase 1/Phase 2 references (development plan context)
- Replaced with clear statements about default 10+4 configuration
- SeaweedFS repo uses fixed 10+4 EC ratio, no phases needed

Root cause: Over-aggressive replacement of TotalShardsCount with MaxShardCount.
MaxShardCount (32) is the limit for buffer allocations and shard ID loops,
but TotalShardsCount (14) must be used for default EC configuration logic.

* fix: add defensive bounds checks and compute actual shard counts

Critical fixes from code review:

1. topology_ec.go: Add defensive bounds checks to AddShard/DeleteShard
   - Prevent panic when shardId >= MaxShardCount (32)
   - Return false instead of crashing on out-of-range shard IDs

2. command_ec_common.go: Fix doBalanceEcShardsAcrossRacks
   - Was using hardcoded TotalShardsCount (14) for all volumes
   - Now computes actual totalShardsForVolume from rackToShardCount
   - Fixes incorrect rebalancing for volumes with custom EC ratios
   - Example: 5+2=7 shards would incorrectly use 14 as average

These fixes improve robustness and prepare for future custom EC ratios
without changing current behavior for default 10+4 volumes.

Note: MinusParityShards and ec_task.go intentionally NOT changed for
seaweedfs repo - these will be enhanced in seaweed-enterprise repo
where custom EC ratio configuration is added.

* fmt

* style: make MaxShardCount type casting explicit in loops

Improved code clarity by explicitly casting MaxShardCount to the
appropriate type when used in loop comparisons:

- ShardId comparisons: Cast to ShardId(MaxShardCount)
- uint32 comparisons: Cast to uint32(MaxShardCount)

Changed in 5 locations:
- Minus() loop (line 90)
- ShardIds() loop (line 143)
- ToUint32Slice() loop (line 152)
- IndexToShardId() loop (line 219)
- resizeShardSizes() loop (line 248)

This makes the intent explicit and improves type safety readability.
No functional changes - purely a style improvement.
2025-10-27 22:13:31 -07:00
Chris Lu
9d013ea9b8 Admin UI: include ec shard sizes into volume server info (#7071)
* show ec shards on dashboard, show max in its own column

* master collect shard size info

* master send shard size via VolumeList

* change to more efficient shard sizes slice

* include ec shard sizes into volume server info

* Eliminated Redundant gRPC Calls

* much more efficient

* Efficient Counting: bits.OnesCount32() uses CPU-optimized instructions to count set bits in O(1)

* avoid extra volume list call

* simplify

* preserve existing shard sizes

* avoid hard coded value

* Update weed/storage/erasure_coding/ec_volume_info.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update weed/admin/dash/volume_management.go

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update ec_volume_info.go

* address comments

* avoid duplicated functions

* Update weed/admin/dash/volume_management.go

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

* simplify

* refactoring

* fix compilation

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
2025-08-02 02:16:49 -07:00
Chris Lu
69553e5ba6 convert error fromating to %w everywhere (#6995) 2025-07-16 23:39:27 -07:00
chrislu
e5adc3872a ensure deleted entries are deleted
fix https://github.com/seaweedfs/seaweedfs/issues/6936
2025-07-01 00:45:13 -07:00
Lars Lehtonen
a879e1bbb5 weed/storage/erasure_coding: remove unused err from encodeDatFile() signature 2023-09-06 07:35:54 -07:00
Nikita Mochalov
e6a49dc533 Fix resource leaks (#4737)
* Fix division by zero

* Fix file handle leak

* Fix file handle leak

* Fix file handle leak

* Fix goroutine leak
2023-08-09 15:30:36 -07:00
chrislu
26dbc6c905 move to https://github.com/seaweedfs/seaweedfs 2022-07-29 00:17:28 -07:00
guol-fnst
ac694f0c8f rename parameter and reuse functions
rename milestone to  watermark
2022-07-20 17:00:40 +08:00
justin
d51a724101 fix: encode small chunk return error maybe have some bug. 2022-03-28 13:11:24 +08:00
Chris Lu
6a92f0bc7a refactoring to typed Size
Go is amazing with refactoring!
2020-08-18 17:04:28 -07:00
Chris Lu
9fd7cdadf1 fix 2020-06-25 10:45:34 -07:00
Chris Lu
3b638d3994 add more ec encoding logging 2020-06-25 09:43:38 -07:00
Chris Lu
0871d2cff0 volume: fix memory leak during compaction
fix https://github.com/chrislusf/seaweedfs/issues/1222
2020-03-09 22:29:02 -07:00
Chris Lu
8d94564f41 refactor 2020-02-04 21:16:34 -08:00
Chris Lu
c1288e9eb4 volume: sdx generation uses memdb instead of compactMap
fix https://github.com/chrislusf/seaweedfs/issues/1194
2020-02-04 21:12:09 -08:00
Chris Lu
09ca936c78 shell: add ec.decode command 2019-12-23 12:48:20 -08:00
Chris Lu
58f88e530c volume: use sorted index map for readonly volumes 2019-12-18 01:21:21 -08:00
Chris Lu
856da7aae2 ec volume support deletes 2019-06-19 22:57:14 -07:00
Chris Lu
11cffb3168 fix ec.rebuild bugs 2019-06-03 11:50:54 -07:00
Chris Lu
7e80b2b882 fix multiple bugs 2019-06-03 02:26:31 -07:00
Chris Lu
f0e6574d5e allocate ec shards to volume servers 2019-05-25 02:02:44 -07:00
Chris Lu
228850d588 shard id starts from zero 2019-05-24 11:52:23 -07:00
Chris Lu
17ac1290c0 volume: load ec shards during heartbeats to master 2019-05-21 22:41:20 -07:00
Chris Lu
fbbc74abb4 adds VolumeEcGenerateSlices, VolumeEcCopy 2019-05-20 00:53:17 -07:00
Chris Lu
7c2c60c376 add locating data inside the ec files 2019-05-19 03:01:58 -07:00
Chris Lu
87f63b9c08 generate ec01~ec14, generate ecx file with sorted needle values 2019-05-18 22:46:24 -07:00
Chris Lu
8156958ee9 move function to make travis happy 2019-05-15 10:02:44 -07:00
Chris Lu
0a36f628c6 testing RS coding 2019-05-15 01:02:00 -07:00