Commit Graph

31 Commits

Author SHA1 Message Date
Lisandro Pin
c89f394aba Parallelize ec.rebuild operations per affected volume. (#7466)
* Parallelize `ec.rebuild` operations per affected volume.

* node.freeEcSlot >= slotsNeeded

* variable names, help messages,

* Protected the read operation with the same mutex

* accurate error message

* fix broken test

---------

Co-authored-by: chrislu <chris.lu@gmail.com>
Co-authored-by: Chris Lu <chrislusf@users.noreply.github.com>
2025-11-21 17:58:37 -08:00
Lisandro Pin
79fa87bad4 Rework parameters passing for functions within ec.rebuild (#7445)
* Rework parameters passing for functions within `ec.rebuild`

This simplifies the overall codebase and allows to cleanly handle parallelization via waitgroups.

* fix copy source

* add tests

* remove tests not useful

* fmt

* nil check

---------

Co-authored-by: Chris Lu <chrislusf@users.noreply.github.com>
Co-authored-by: chrislu <chris.lu@gmail.com>
2025-11-10 22:43:43 -08:00
Lisandro Pin
76e4a51964 Unify the parameter to disable dry-run on weed shell commands to -apply (instead of -force). (#7450)
* Unify the parameter to disable dry-run on weed shell commands to --apply (instead of --force).

* lint

* refactor

* Execution Order Corrected

* handle deprecated force flag

* fix help messages

* Refactoring]: Using flag.FlagSet.Visit()

* consistent with other commands

* Checks for both flags

* fix toml files

---------

Co-authored-by: chrislu <chris.lu@gmail.com>
2025-11-09 19:58:38 -08:00
Lisandro Pin
1668c1042b Rework collection resultion for ec.rebuild, in preparation for parallelization. (#7420)
* Rework collection resultion for `ec.rebuild`, in preparation for parallelization.

See https://github.com/seaweedfs/seaweedfs/issues/7416 .

* simplify

* Update weed/shell/command_ec_rebuild.go

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

---------

Co-authored-by: chrislu <chris.lu@gmail.com>
Co-authored-by: Chris Lu <chrislusf@users.noreply.github.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
2025-11-02 08:54:37 -08:00
Chris Lu
208d7f24f4 Erasure Coding: Ec refactoring (#7396)
* refactor: add ECContext structure to encapsulate EC parameters

- Create ec_context.go with ECContext struct
- NewDefaultECContext() creates context with default 10+4 configuration
- Helper methods: CreateEncoder(), ToExt(), String()
- Foundation for cleaner function signatures
- No behavior change, still uses hardcoded 10+4

* refactor: update ec_encoder.go to use ECContext

- Add WriteEcFilesWithContext() and RebuildEcFilesWithContext() functions
- Keep old functions for backward compatibility (call new versions)
- Update all internal functions to accept ECContext parameter
- Use ctx.DataShards, ctx.ParityShards, ctx.TotalShards consistently
- Use ctx.CreateEncoder() instead of hardcoded reedsolomon.New()
- Use ctx.ToExt() for shard file extensions
- No behavior change, still uses default 10+4 configuration

* refactor: update ec_volume.go to use ECContext

- Add ECContext field to EcVolume struct
- Initialize ECContext with default configuration in NewEcVolume()
- Update LocateEcShardNeedleInterval() to use ECContext.DataShards
- Phase 1: Always uses default 10+4 configuration
- No behavior change

* refactor: add EC shard count fields to VolumeInfo protobuf

- Add data_shards_count field (field 8) to VolumeInfo message
- Add parity_shards_count field (field 9) to VolumeInfo message
- Fields are optional, 0 means use default (10+4)
- Backward compatible: fields added at end
- Phase 1: Foundation for future customization

* refactor: regenerate protobuf Go files with EC shard count fields

- Regenerated volume_server_pb/*.go with new EC fields
- DataShardsCount and ParityShardsCount accessors added to VolumeInfo
- No behavior change, fields not yet used

* refactor: update VolumeEcShardsGenerate to use ECContext

- Create ECContext with default configuration in VolumeEcShardsGenerate
- Use ecCtx.TotalShards and ecCtx.ToExt() in cleanup
- Call WriteEcFilesWithContext() instead of WriteEcFiles()
- Save EC configuration (DataShardsCount, ParityShardsCount) to VolumeInfo
- Log EC context being used
- Phase 1: Always uses default 10+4 configuration
- No behavior change

* fmt

* refactor: update ec_test.go to use ECContext

- Update TestEncodingDecoding to create and use ECContext
- Update validateFiles() to accept ECContext parameter
- Update removeGeneratedFiles() to use ctx.TotalShards and ctx.ToExt()
- Test passes with default 10+4 configuration

* refactor: use EcShardConfig message instead of separate fields

* optimize: pre-calculate row sizes in EC encoding loop

* refactor: replace TotalShards field with Total() method

- Remove TotalShards field from ECContext to avoid field drift
- Add Total() method that computes DataShards + ParityShards
- Update all references to use ctx.Total() instead of ctx.TotalShards
- Read EC config from VolumeInfo when loading EC volumes
- Read data shard count from .vif in VolumeEcShardsToVolume
- Use >= instead of > for exact boundary handling in encoding loops

* optimize: simplify VolumeEcShardsToVolume to use existing EC context

- Remove redundant CollectEcShards call
- Remove redundant .vif file loading
- Use v.ECContext.DataShards directly (already loaded by NewEcVolume)
- Slice tempShards instead of collecting again

* refactor: rename MaxShardId to MaxShardCount for clarity

- Change from MaxShardId=31 to MaxShardCount=32
- Eliminates confusing +1 arithmetic (MaxShardId+1)
- More intuitive: MaxShardCount directly represents the limit

fix: support custom EC ratios beyond 14 shards in VolumeEcShardsToVolume

- Add MaxShardId constant (31, since ShardBits is uint32)
- Use MaxShardId+1 (32) instead of TotalShardsCount (14) for tempShards buffer
- Prevents panic when slicing for volumes with >14 total shards
- Critical fix for custom EC configurations like 20+10

* fix: add validation for EC shard counts from VolumeInfo

- Validate DataShards/ParityShards are positive and within MaxShardCount
- Prevent zero or invalid values that could cause divide-by-zero
- Fallback to defaults if validation fails, with warning log
- VolumeEcShardsGenerate now preserves existing EC config when regenerating
- Critical safety fix for corrupted or legacy .vif files

* fix: RebuildEcFiles now loads EC config from .vif file

- Critical: RebuildEcFiles was always using default 10+4 config
- Now loads actual EC config from .vif file when rebuilding shards
- Validates config before use (positive shards, within MaxShardCount)
- Falls back to default if .vif missing or invalid
- Prevents data corruption when rebuilding custom EC volumes

* add: defensive validation for dataShards in VolumeEcShardsToVolume

- Validate dataShards > 0 and <= MaxShardCount before use
- Prevents panic from corrupted or uninitialized ECContext
- Returns clear error message instead of panic
- Defense-in-depth: validates even though upstream should catch issues

* fix: replace TotalShardsCount with MaxShardCount for custom EC ratio support

Critical fixes to support custom EC ratios > 14 shards:

disk_location_ec.go:
- validateEcVolume: Check shards 0-31 instead of 0-13 during validation
- removeEcVolumeFiles: Remove shards 0-31 instead of 0-13 during cleanup

ec_volume_info.go ShardBits methods:
- ShardIds(): Iterate up to MaxShardCount (32) instead of TotalShardsCount (14)
- ToUint32Slice(): Iterate up to MaxShardCount (32)
- IndexToShardId(): Iterate up to MaxShardCount (32)
- MinusParityShards(): Remove shards 10-31 instead of 10-13 (added note about Phase 2)
- Minus() shard size copy: Iterate up to MaxShardCount (32)
- resizeShardSizes(): Iterate up to MaxShardCount (32)

Without these changes:
- Custom EC ratios > 14 total shards would fail validation on startup
- Shards 14-31 would never be discovered or cleaned up
- ShardBits operations would miss shards >= 14

These changes are backward compatible - MaxShardCount (32) includes
the default TotalShardsCount (14), so existing 10+4 volumes work as before.

* fix: replace TotalShardsCount with MaxShardCount in critical data structures

Critical fixes for buffer allocations and loops that must support
custom EC ratios up to 32 shards:

Data Structures:
- store_ec.go:354: Buffer allocation for shard recovery (bufs array)
- topology_ec.go:14: EcShardLocations.Locations fixed array size
- command_ec_rebuild.go:268: EC shard map allocation
- command_ec_common.go:626: Shard-to-locations map allocation

Shard Discovery Loops:
- ec_task.go:378: Loop to find generated shard files
- ec_shard_management.go: All 8 loops that check/count EC shards

These changes are critical because:
1. Buffer allocations sized to 14 would cause index-out-of-bounds panics
   when accessing shards 14-31
2. Fixed arrays sized to 14 would truncate shard location data
3. Loops limited to 0-13 would never discover/manage shards 14-31

Note: command_ec_encode.go:208 intentionally NOT changed - it creates
shard IDs to mount after encoding. In Phase 1 we always generate 14
shards, so this remains TotalShardsCount and will be made dynamic in
Phase 2 based on actual EC context.

Without these fixes, custom EC ratios > 14 total shards would cause:
- Runtime panics (array index out of bounds)
- Data loss (shards 14-31 never discovered/tracked)
- Incomplete shard management (missing shards not detected)

* refactor: move MaxShardCount constant to ec_encoder.go

Moved MaxShardCount from ec_volume_info.go to ec_encoder.go to group it
with other shard count constants (DataShardsCount, ParityShardsCount,
TotalShardsCount). This improves code organization and makes it easier
to understand the relationship between these constants.

Location: ec_encoder.go line 22, between TotalShardsCount and MinTotalDisks

* improve: add defensive programming and better error messages for EC

Code review improvements from CodeRabbit:

1. ShardBits Guardrails (ec_volume_info.go):
   - AddShardId, RemoveShardId: Reject shard IDs >= MaxShardCount
   - HasShardId: Return false for out-of-range shard IDs
   - Prevents silent no-ops from bit shifts with invalid IDs

2. Future-Proof Regex (disk_location_ec.go):
   - Updated regex from \.ec[0-9][0-9] to \.ec\d{2,3}
   - Now matches .ec00 through .ec999 (currently .ec00-.ec31 used)
   - Supports future increases to MaxShardCount beyond 99

3. Better Error Messages (volume_grpc_erasure_coding.go):
   - Include valid range (1..32) in dataShards validation error
   - Helps operators quickly identify the problem

4. Validation Before Save (volume_grpc_erasure_coding.go):
   - Validate ECContext (DataShards > 0, ParityShards > 0, Total <= MaxShardCount)
   - Log EC config being saved to .vif for debugging
   - Prevents writing invalid configs to disk

These changes improve robustness and debuggability without changing
core functionality.

* fmt

* fix: critical bugs from code review + clean up comments

Critical bug fixes:
1. command_ec_rebuild.go: Fixed indentation causing compilation error
   - Properly nested if/for blocks in registerEcNode

2. ec_shard_management.go: Fixed isComplete logic incorrectly using MaxShardCount
   - Changed from MaxShardCount (32) back to TotalShardsCount (14)
   - Default 10+4 volumes were being incorrectly reported as incomplete
   - Missing shards 14-31 were being incorrectly reported as missing
   - Fixed in 4 locations: volume completeness checks and getMissingShards

3. ec_volume_info.go: Fixed MinusParityShards removing too many shards
   - Changed from MaxShardCount (32) back to TotalShardsCount (14)
   - Was incorrectly removing shard IDs 10-31 instead of just 10-13

Comment cleanup:
- Removed Phase 1/Phase 2 references (development plan context)
- Replaced with clear statements about default 10+4 configuration
- SeaweedFS repo uses fixed 10+4 EC ratio, no phases needed

Root cause: Over-aggressive replacement of TotalShardsCount with MaxShardCount.
MaxShardCount (32) is the limit for buffer allocations and shard ID loops,
but TotalShardsCount (14) must be used for default EC configuration logic.

* fix: add defensive bounds checks and compute actual shard counts

Critical fixes from code review:

1. topology_ec.go: Add defensive bounds checks to AddShard/DeleteShard
   - Prevent panic when shardId >= MaxShardCount (32)
   - Return false instead of crashing on out-of-range shard IDs

2. command_ec_common.go: Fix doBalanceEcShardsAcrossRacks
   - Was using hardcoded TotalShardsCount (14) for all volumes
   - Now computes actual totalShardsForVolume from rackToShardCount
   - Fixes incorrect rebalancing for volumes with custom EC ratios
   - Example: 5+2=7 shards would incorrectly use 14 as average

These fixes improve robustness and prepare for future custom EC ratios
without changing current behavior for default 10+4 volumes.

Note: MinusParityShards and ec_task.go intentionally NOT changed for
seaweedfs repo - these will be enhanced in seaweed-enterprise repo
where custom EC ratio configuration is added.

* fmt

* style: make MaxShardCount type casting explicit in loops

Improved code clarity by explicitly casting MaxShardCount to the
appropriate type when used in loop comparisons:

- ShardId comparisons: Cast to ShardId(MaxShardCount)
- uint32 comparisons: Cast to uint32(MaxShardCount)

Changed in 5 locations:
- Minus() loop (line 90)
- ShardIds() loop (line 143)
- ToUint32Slice() loop (line 152)
- IndexToShardId() loop (line 219)
- resizeShardSizes() loop (line 248)

This makes the intent explicit and improves type safety readability.
No functional changes - purely a style improvement.
2025-10-27 22:13:31 -07:00
Lisandro Pin
8c82c037b9 Unify the re-balancing logic for ec.encode with ec.balance. (#6339)
Among others, this enables recent changes related to topology aware
re-balancing at EC encoding time.
2024-12-10 13:30:13 -08:00
chrislu
ec30a504ba refactor 2024-09-29 10:38:22 -07:00
chrislu
701abbb9df add IsResourceHeavy() to command interface 2024-09-28 20:23:01 -07:00
chrislu
182f6d00a9 always copy ecj files 2024-07-10 01:25:57 -07:00
Ryan Russell
c30f6abb11 refactor(command_ec_rebuild): rebultErr -> rebuildErr (#3679)
Signed-off-by: Ryan Russell <git@ryanrussell.org>

Signed-off-by: Ryan Russell <git@ryanrussell.org>
2022-09-14 13:10:27 -07:00
Ryan Russell
bd2dc6d641 refactor(shell): Decending -> Descending (#3675)
Signed-off-by: Ryan Russell <git@ryanrussell.org>

Signed-off-by: Ryan Russell <git@ryanrussell.org>
2022-09-14 12:06:48 -07:00
chrislu
676e27c589 shell: stop long running jobs if lock is lost 2022-08-22 14:12:23 -07:00
chrislu
26dbc6c905 move to https://github.com/seaweedfs/seaweedfs 2022-07-29 00:17:28 -07:00
chrislu
6793bc853c help message when in simulation mode 2022-05-31 14:48:46 -07:00
chrislu
9f9ef1340c use streaming mode for long poll grpc calls
streaming mode would create separate grpc connections for each call.
this is to ensure the long poll connections are properly closed.
2021-12-26 00:15:03 -08:00
chrislu
a2d3f89c7b add lock messages 2021-12-10 13:24:38 -08:00
Chris Lu
119d5908dd shell: do not need to lock to see volume -h 2021-09-13 22:13:34 -07:00
Chris Lu
e5fc35ed0c change server address from string to a type 2021-09-12 22:47:52 -07:00
Chris Lu
f8446b42ab this can compile now!!! 2021-02-16 02:47:02 -08:00
Chris Lu
73564e6a01 master: add cluster wide lock/unlock operation in weed shell
fix https://github.com/chrislusf/seaweedfs/issues/1286
2020-04-23 13:37:31 -07:00
Chris Lu
892e726eb9 avoid reusing context object
fix https://github.com/chrislusf/seaweedfs/issues/1182
2020-02-25 21:50:12 -08:00
Chris Lu
72a64a5cf8 use the same context object in order to retry 2020-01-26 14:42:11 -08:00
Chris Lu
37b64a50b4 ec: generate and copy .vif file 2019-12-28 12:44:59 -08:00
Chris Lu
09ca936c78 shell: add ec.decode command 2019-12-23 12:48:20 -08:00
Chris Lu
40514c5362 add sortEcNodesByFreeslotsDecending and sortEcNodesByFreeslotsAscending
addressing https://github.com/chrislusf/seaweedfs/issues/1111
2019-11-12 13:47:36 -08:00
Chris Lu
f9d8bd51ad ec shard balancing 2019-06-10 21:32:56 -07:00
Chris Lu
d344e0a035 fix ec related bugs 2019-06-05 23:20:26 -07:00
Chris Lu
ede876cfdb periodic scripts exeuction from leader master 2019-06-05 01:30:24 -07:00
Chris Lu
0e49add2bc adjust help message 2019-06-05 00:11:37 -07:00
Chris Lu
06133ae98f correct count for free ec slots, avoid removing generated shards 2019-06-04 01:49:51 -07:00
Chris Lu
7e80b2b882 fix multiple bugs 2019-06-03 02:26:31 -07:00