Make releaseMemory private and return byte array instead, fix other platform compilation issues, reduce in-memory chunk size.
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@@ -25,16 +25,16 @@ type MemoryMap struct {
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var FileMemoryMap = make(map[string]*MemoryMap)
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func (mMap *MemoryMap) CreateMemoryMap(file *os.File, maxLength uint64) {
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}
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func (mMap *MemoryMap) WriteMemory(offset uint64, length uint64, data []byte) {
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}
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func (mMap *MemoryMap) ReadMemory(offset uint64, length uint64) (MemoryBuffer, error) {
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return MemoryBuffer{}, fmt.Errorf("Memory Map not implemented for this platform")
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}
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func (mBuffer *MemoryBuffer) ReleaseMemory() {
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func (mMap *MemoryMap) ReadMemory(offset uint64, length uint64) ([]byte, error) {
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dataSlice := []byte{}
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return dataSlice, fmt.Errorf("Memory Map not implemented for this platform")
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}
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func (mBuffer *MemoryMap) DeleteFileAndMemoryMap() {
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