Make releaseMemory private and return byte array instead, fix other platform compilation issues, reduce in-memory chunk size.

This commit is contained in:
j.laycock
2019-10-01 12:21:44 +01:00
parent d5f5acb734
commit eb27c2b037
4 changed files with 24 additions and 27 deletions

View File

@@ -25,16 +25,16 @@ type MemoryMap struct {
var FileMemoryMap = make(map[string]*MemoryMap)
func (mMap *MemoryMap) CreateMemoryMap(file *os.File, maxLength uint64) {
}
func (mMap *MemoryMap) WriteMemory(offset uint64, length uint64, data []byte) {
}
func (mMap *MemoryMap) ReadMemory(offset uint64, length uint64) (MemoryBuffer, error) {
return MemoryBuffer{}, fmt.Errorf("Memory Map not implemented for this platform")
}
func (mBuffer *MemoryBuffer) ReleaseMemory() {
func (mMap *MemoryMap) ReadMemory(offset uint64, length uint64) ([]byte, error) {
dataSlice := []byte{}
return dataSlice, fmt.Errorf("Memory Map not implemented for this platform")
}
func (mBuffer *MemoryMap) DeleteFileAndMemoryMap() {

View File

@@ -48,7 +48,7 @@ var currentMaxWorkingSet uint64 = 0
var _ = getProcessWorkingSetSize(uintptr(currentProcess), &currentMinWorkingSet, &currentMaxWorkingSet)
var systemInfo, _ = getSystemInfo()
var chunkSize = uint64(systemInfo.dwAllocationGranularity) * 256
var chunkSize = uint64(systemInfo.dwAllocationGranularity) * 128
var memoryStatusEx, _ = globalMemoryStatusEx()
var maxMemoryLimitBytes = uint64(float64(memoryStatusEx.ullTotalPhys) * 0.8)
@@ -82,7 +82,7 @@ func (mMap *MemoryMap) DeleteFileAndMemoryMap() {
windows.CloseHandle(windows.Handle(mMap.File.Fd()))
for _, view := range mMap.write_map_views {
view.ReleaseMemory()
view.releaseMemory()
}
mMap.write_map_views = nil
@@ -130,17 +130,21 @@ func (mMap *MemoryMap) WriteMemory(offset uint64, length uint64, data []byte) {
}
}
func (mMap *MemoryMap) ReadMemory(offset uint64, length uint64) (MemoryBuffer, error) {
return allocate(windows.Handle(mMap.file_memory_map_handle), offset, length, false)
func (mMap *MemoryMap) ReadMemory(offset uint64, length uint64) (dataSlice []byte, err error) {
dataSlice = make([]byte, length)
mBuffer, err := allocate(windows.Handle(mMap.file_memory_map_handle), offset, length, false)
copy(dataSlice, mBuffer.Buffer)
mBuffer.releaseMemory()
return dataSlice, err
}
func (mBuffer *MemoryBuffer) ReleaseMemory() {
func (mBuffer *MemoryBuffer) releaseMemory() {
windows.VirtualUnlock(mBuffer.aligned_ptr, uintptr(mBuffer.aligned_length))
windows.UnmapViewOfFile(mBuffer.aligned_ptr)
currentMinWorkingSet = currentMinWorkingSet - mBuffer.aligned_length
currentMaxWorkingSet = currentMaxWorkingSet - mBuffer.aligned_length
currentMinWorkingSet -= mBuffer.aligned_length
currentMaxWorkingSet -= mBuffer.aligned_length
if currentMinWorkingSet < maxMemoryLimitBytes {
var _ = setProcessWorkingSetSize(uintptr(currentProcess), currentMinWorkingSet, currentMaxWorkingSet)
@@ -182,8 +186,8 @@ func allocate(hMapFile windows.Handle, offset uint64, length uint64, write bool)
access = windows.FILE_MAP_WRITE
}
currentMinWorkingSet = currentMinWorkingSet + aligned_length
currentMaxWorkingSet = currentMaxWorkingSet + aligned_length
currentMinWorkingSet += aligned_length
currentMaxWorkingSet += aligned_length
if currentMinWorkingSet < maxMemoryLimitBytes {
// increase the process working set size to hint to windows memory manager to