conditionally fresh the shard locations
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@@ -210,7 +210,13 @@ func forgetShardId(ecVolume *erasure_coding.EcVolume, shardId erasure_coding.Sha
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func (s *Store) cachedLookupEcShardLocations(ctx context.Context, ecVolume *erasure_coding.EcVolume) (err error) {
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func (s *Store) cachedLookupEcShardLocations(ctx context.Context, ecVolume *erasure_coding.EcVolume) (err error) {
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if ecVolume.ShardLocationsRefreshTime.Add(10 * time.Minute).After(time.Now()) {
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shardCount := len(ecVolume.ShardLocations)
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if shardCount < erasure_coding.DataShardsCount &&
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ecVolume.ShardLocationsRefreshTime.Add(11 * time.Second).After(time.Now()) ||
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shardCount == erasure_coding.TotalShardsCount &&
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ecVolume.ShardLocationsRefreshTime.Add(37 * time.Minute).After(time.Now()) ||
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shardCount >= erasure_coding.DataShardsCount &&
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ecVolume.ShardLocationsRefreshTime.Add(7 * time.Minute).After(time.Now()) {
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// still fresh
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// still fresh
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return nil
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return nil
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}
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}
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