more solid weed mount (#4089)

* compare chunks by timestamp

* fix slab clearing error

* fix test compilation

* move oldest chunk to sealed, instead of by fullness

* lock on fh.entryViewCache

* remove verbose logs

* revert slat clearing

* less logs

* less logs

* track write and read by timestamp

* remove useless logic

* add entry lock on file handle release

* use mem chunk only, swap file chunk has problems

* comment out code that maybe used later

* add debug mode to compare data read and write

* more efficient readResolvedChunks with linked list

* small optimization

* fix test compilation

* minor fix on writer

* add SeparateGarbageChunks

* group chunks into sections

* turn off debug mode

* fix tests

* fix tests

* tmp enable swap file chunk

* Revert "tmp enable swap file chunk"

This reverts commit 985137ec472924e4815f258189f6ca9f2168a0a7.

* simple refactoring

* simple refactoring

* do not re-use swap file chunk. Sealed chunks should not be re-used.

* comment out debugging facilities

* either mem chunk or swap file chunk is fine now

* remove orderedMutex  as *semaphore.Weighted

not found impactful

* optimize size calculation for changing large files

* optimize performance to avoid going through the long list of chunks

* still problems with swap file chunk

* rename

* tiny optimization

* swap file chunk save only successfully read data

* fix

* enable both mem and swap file chunk

* resolve chunks with range

* rename

* fix chunk interval list

* also change file handle chunk group when adding chunks

* pick in-active chunk with time-decayed counter

* fix compilation

* avoid nil with empty fh.entry

* refactoring

* rename

* rename

* refactor visible intervals to *list.List

* refactor chunkViews to *list.List

* add IntervalList for generic interval list

* change visible interval to use IntervalList in generics

* cahnge chunkViews to *IntervalList[*ChunkView]

* use NewFileChunkSection to create

* rename variables

* refactor

* fix renaming leftover

* renaming

* renaming

* add insert interval

* interval list adds lock

* incrementally add chunks to readers

Fixes:
1. set start and stop offset for the value object
2. clone the value object
3. use pointer instead of copy-by-value when passing to interval.Value
4. use insert interval since adding chunk could be out of order

* fix tests compilation

* fix tests compilation
This commit is contained in:
Chris Lu
2023-01-02 23:20:45 -08:00
committed by GitHub
parent 367353b936
commit d4566d4aaa
45 changed files with 1834 additions and 805 deletions

View File

@@ -8,6 +8,7 @@ import (
type ChunkWrittenInterval struct {
StartOffset int64
stopOffset int64
TsNs int64
prev *ChunkWrittenInterval
next *ChunkWrittenInterval
}
@@ -42,10 +43,14 @@ func newChunkWrittenIntervalList() *ChunkWrittenIntervalList {
return list
}
func (list *ChunkWrittenIntervalList) MarkWritten(startOffset, stopOffset int64) {
func (list *ChunkWrittenIntervalList) MarkWritten(startOffset, stopOffset, tsNs int64) {
if startOffset >= stopOffset {
return
}
interval := &ChunkWrittenInterval{
StartOffset: startOffset,
stopOffset: stopOffset,
TsNs: tsNs,
}
list.addInterval(interval)
}
@@ -62,50 +67,54 @@ func (list *ChunkWrittenIntervalList) WrittenSize() (writtenByteCount int64) {
func (list *ChunkWrittenIntervalList) addInterval(interval *ChunkWrittenInterval) {
//t := list.head
//for ; t.next != nil; t = t.next {
// if t.TsNs > interval.TsNs {
// println("writes is out of order", t.TsNs-interval.TsNs, "ns")
// }
//}
p := list.head
for ; p.next != nil && p.next.StartOffset <= interval.StartOffset; p = p.next {
for ; p.next != nil && p.next.stopOffset <= interval.StartOffset; p = p.next {
}
q := list.tail
for ; q.prev != nil && q.prev.stopOffset >= interval.stopOffset; q = q.prev {
for ; q.prev != nil && q.prev.StartOffset >= interval.stopOffset; q = q.prev {
}
if interval.StartOffset <= p.stopOffset && q.StartOffset <= interval.stopOffset {
// merge p and q together
p.stopOffset = q.stopOffset
unlinkNodesBetween(p, q.next)
return
}
if interval.StartOffset <= p.stopOffset {
// merge new interval into p
p.stopOffset = interval.stopOffset
unlinkNodesBetween(p, q)
return
}
if q.StartOffset <= interval.stopOffset {
// merge new interval into q
q.StartOffset = interval.StartOffset
unlinkNodesBetween(p, q)
return
// left side
// interval after p.next start
if p.next.StartOffset < interval.StartOffset {
t := &ChunkWrittenInterval{
StartOffset: p.next.StartOffset,
stopOffset: interval.StartOffset,
TsNs: p.next.TsNs,
}
p.next = t
t.prev = p
t.next = interval
interval.prev = t
} else {
p.next = interval
interval.prev = p
}
// add the new interval between p and q
unlinkNodesBetween(p, q)
p.next = interval
interval.prev = p
q.prev = interval
interval.next = q
}
// unlinkNodesBetween remove all nodes after start and before stop, exclusive
func unlinkNodesBetween(start *ChunkWrittenInterval, stop *ChunkWrittenInterval) {
if start.next == stop {
return
// right side
// interval ends before p.prev
if interval.stopOffset < q.prev.stopOffset {
t := &ChunkWrittenInterval{
StartOffset: interval.stopOffset,
stopOffset: q.prev.stopOffset,
TsNs: q.prev.TsNs,
}
q.prev = t
t.next = q
interval.next = t
t.prev = interval
} else {
q.prev = interval
interval.next = q
}
start.next.prev = nil
start.next = stop
stop.prev.next = nil
stop.prev = start
}
func (list *ChunkWrittenIntervalList) size() int {