go fmt
This commit is contained in:
@@ -103,15 +103,15 @@ func TestIncrementalCooperativeAssignmentStrategy_RebalanceWithRevocation(t *tes
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t.Errorf("Expected member-2 to have 0 partitions during revocation, got %d", len(member2Assignments))
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}
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t.Logf("Revocation phase - Member-1: %d partitions, Member-2: %d partitions",
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t.Logf("Revocation phase - Member-1: %d partitions, Member-2: %d partitions",
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len(member1Assignments), len(member2Assignments))
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// Simulate time passing and second call (should move to assignment phase)
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time.Sleep(10 * time.Millisecond)
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// Force move to assignment phase by setting timeout to 0
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state.RevocationTimeout = 0
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assignments2 := strategy.Assign(members, topicPartitions)
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// Should complete rebalance
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@@ -136,7 +136,7 @@ func TestIncrementalCooperativeAssignmentStrategy_RebalanceWithRevocation(t *tes
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t.Errorf("Expected 4 total partitions after rebalance, got %d", totalFinalPartitions)
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}
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t.Logf("Final assignment - Member-1: %d partitions, Member-2: %d partitions",
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t.Logf("Final assignment - Member-1: %d partitions, Member-2: %d partitions",
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len(member1FinalAssignments), len(member2FinalAssignments))
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}
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@@ -239,7 +239,7 @@ func TestIncrementalCooperativeAssignmentStrategy_MultipleTopics(t *testing.T) {
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t.Errorf("Expected partition %s to be assigned", expected)
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}
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}
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// Debug: Print all assigned partitions
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t.Logf("All assigned partitions: %v", allAssignedPartitions)
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}
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@@ -390,7 +390,7 @@ func TestIncrementalCooperativeAssignmentStrategy_StateTransitions(t *testing.T)
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// Force timeout to move to assignment phase
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state.RevocationTimeout = 0
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strategy.Assign(members, topicPartitions)
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// Should complete and return to None
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state = strategy.GetRebalanceState()
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if state.Phase != RebalancePhaseNone {
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@@ -24,12 +24,12 @@ func (rtm *RebalanceTimeoutManager) CheckRebalanceTimeouts() {
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for _, group := range rtm.coordinator.groups {
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group.Mu.Lock()
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// Only check timeouts for groups in rebalancing states
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if group.State == GroupStatePreparingRebalance || group.State == GroupStateCompletingRebalance {
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rtm.checkGroupRebalanceTimeout(group, now)
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}
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group.Mu.Unlock()
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}
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}
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@@ -37,7 +37,7 @@ func (rtm *RebalanceTimeoutManager) CheckRebalanceTimeouts() {
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// checkGroupRebalanceTimeout checks and handles rebalance timeout for a specific group
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func (rtm *RebalanceTimeoutManager) checkGroupRebalanceTimeout(group *ConsumerGroup, now time.Time) {
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expiredMembers := make([]string, 0)
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for memberID, member := range group.Members {
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// Check if member has exceeded its rebalance timeout
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rebalanceTimeout := time.Duration(member.RebalanceTimeout) * time.Millisecond
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@@ -45,21 +45,21 @@ func (rtm *RebalanceTimeoutManager) checkGroupRebalanceTimeout(group *ConsumerGr
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// Use default rebalance timeout if not specified
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rebalanceTimeout = time.Duration(rtm.coordinator.rebalanceTimeoutMs) * time.Millisecond
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}
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// For members in pending state during rebalance, check against join time
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if member.State == MemberStatePending {
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if now.Sub(member.JoinedAt) > rebalanceTimeout {
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expiredMembers = append(expiredMembers, memberID)
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}
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}
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// Also check session timeout as a fallback
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sessionTimeout := time.Duration(member.SessionTimeout) * time.Millisecond
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if now.Sub(member.LastHeartbeat) > sessionTimeout {
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expiredMembers = append(expiredMembers, memberID)
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}
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}
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// Remove expired members and trigger rebalance if necessary
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if len(expiredMembers) > 0 {
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rtm.evictExpiredMembers(group, expiredMembers)
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@@ -70,13 +70,13 @@ func (rtm *RebalanceTimeoutManager) checkGroupRebalanceTimeout(group *ConsumerGr
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func (rtm *RebalanceTimeoutManager) evictExpiredMembers(group *ConsumerGroup, expiredMembers []string) {
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for _, memberID := range expiredMembers {
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delete(group.Members, memberID)
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// If the leader was evicted, clear leader
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if group.Leader == memberID {
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group.Leader = ""
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}
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}
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// Update group state based on remaining members
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if len(group.Members) == 0 {
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group.State = GroupStateEmpty
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@@ -92,18 +92,18 @@ func (rtm *RebalanceTimeoutManager) evictExpiredMembers(group *ConsumerGroup, ex
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break
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}
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}
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// Reset to preparing rebalance to restart the process
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group.State = GroupStatePreparingRebalance
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group.Generation++
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// Mark remaining members as pending
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for _, member := range group.Members {
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member.State = MemberStatePending
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}
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}
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}
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group.LastActivity = time.Now()
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}
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@@ -112,7 +112,7 @@ func (rtm *RebalanceTimeoutManager) IsRebalanceStuck(group *ConsumerGroup, maxRe
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if group.State != GroupStatePreparingRebalance && group.State != GroupStateCompletingRebalance {
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return false
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}
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return time.Since(group.LastActivity) > maxRebalanceDuration
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}
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@@ -120,14 +120,14 @@ func (rtm *RebalanceTimeoutManager) IsRebalanceStuck(group *ConsumerGroup, maxRe
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func (rtm *RebalanceTimeoutManager) ForceCompleteRebalance(group *ConsumerGroup) {
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group.Mu.Lock()
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defer group.Mu.Unlock()
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// If stuck in preparing rebalance, move to completing
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if group.State == GroupStatePreparingRebalance {
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group.State = GroupStateCompletingRebalance
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group.LastActivity = time.Now()
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return
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}
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// If stuck in completing rebalance, force to stable
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if group.State == GroupStateCompletingRebalance {
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group.State = GroupStateStable
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@@ -145,21 +145,21 @@ func (rtm *RebalanceTimeoutManager) GetRebalanceStatus(groupID string) *Rebalanc
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if group == nil {
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return nil
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}
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group.Mu.RLock()
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defer group.Mu.RUnlock()
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status := &RebalanceStatus{
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GroupID: groupID,
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State: group.State,
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Generation: group.Generation,
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MemberCount: len(group.Members),
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Leader: group.Leader,
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LastActivity: group.LastActivity,
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IsRebalancing: group.State == GroupStatePreparingRebalance || group.State == GroupStateCompletingRebalance,
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GroupID: groupID,
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State: group.State,
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Generation: group.Generation,
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MemberCount: len(group.Members),
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Leader: group.Leader,
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LastActivity: group.LastActivity,
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IsRebalancing: group.State == GroupStatePreparingRebalance || group.State == GroupStateCompletingRebalance,
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RebalanceDuration: time.Since(group.LastActivity),
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}
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// Calculate member timeout status
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now := time.Now()
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for memberID, member := range group.Members {
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@@ -171,48 +171,48 @@ func (rtm *RebalanceTimeoutManager) GetRebalanceStatus(groupID string) *Rebalanc
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SessionTimeout: time.Duration(member.SessionTimeout) * time.Millisecond,
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RebalanceTimeout: time.Duration(member.RebalanceTimeout) * time.Millisecond,
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}
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// Calculate time until session timeout
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sessionTimeRemaining := memberStatus.SessionTimeout - now.Sub(member.LastHeartbeat)
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if sessionTimeRemaining < 0 {
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sessionTimeRemaining = 0
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}
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memberStatus.SessionTimeRemaining = sessionTimeRemaining
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// Calculate time until rebalance timeout
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rebalanceTimeRemaining := memberStatus.RebalanceTimeout - now.Sub(member.JoinedAt)
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if rebalanceTimeRemaining < 0 {
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rebalanceTimeRemaining = 0
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}
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memberStatus.RebalanceTimeRemaining = rebalanceTimeRemaining
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status.Members = append(status.Members, memberStatus)
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}
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return status
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}
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// RebalanceStatus represents the current status of a group's rebalance
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type RebalanceStatus struct {
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GroupID string `json:"group_id"`
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State GroupState `json:"state"`
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Generation int32 `json:"generation"`
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MemberCount int `json:"member_count"`
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Leader string `json:"leader"`
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LastActivity time.Time `json:"last_activity"`
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IsRebalancing bool `json:"is_rebalancing"`
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RebalanceDuration time.Duration `json:"rebalance_duration"`
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Members []MemberTimeoutStatus `json:"members"`
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GroupID string `json:"group_id"`
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State GroupState `json:"state"`
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Generation int32 `json:"generation"`
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MemberCount int `json:"member_count"`
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Leader string `json:"leader"`
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LastActivity time.Time `json:"last_activity"`
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IsRebalancing bool `json:"is_rebalancing"`
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RebalanceDuration time.Duration `json:"rebalance_duration"`
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Members []MemberTimeoutStatus `json:"members"`
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}
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// MemberTimeoutStatus represents timeout status for a group member
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type MemberTimeoutStatus struct {
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MemberID string `json:"member_id"`
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State MemberState `json:"state"`
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LastHeartbeat time.Time `json:"last_heartbeat"`
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JoinedAt time.Time `json:"joined_at"`
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SessionTimeout time.Duration `json:"session_timeout"`
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RebalanceTimeout time.Duration `json:"rebalance_timeout"`
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SessionTimeRemaining time.Duration `json:"session_time_remaining"`
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RebalanceTimeRemaining time.Duration `json:"rebalance_time_remaining"`
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MemberID string `json:"member_id"`
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State MemberState `json:"state"`
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LastHeartbeat time.Time `json:"last_heartbeat"`
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JoinedAt time.Time `json:"joined_at"`
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SessionTimeout time.Duration `json:"session_timeout"`
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RebalanceTimeout time.Duration `json:"rebalance_timeout"`
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SessionTimeRemaining time.Duration `json:"session_time_remaining"`
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RebalanceTimeRemaining time.Duration `json:"rebalance_time_remaining"`
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}
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@@ -8,14 +8,14 @@ import (
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func TestRebalanceTimeoutManager_CheckRebalanceTimeouts(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with a member that has a short rebalance timeout
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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ClientID: "client1",
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@@ -27,15 +27,15 @@ func TestRebalanceTimeoutManager_CheckRebalanceTimeouts(t *testing.T) {
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}
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group.Members["member1"] = member
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group.Mu.Unlock()
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// Check timeouts - member should be evicted
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 0 {
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t.Errorf("Expected member to be evicted due to rebalance timeout, but %d members remain", len(group.Members))
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}
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if group.State != GroupStateEmpty {
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t.Errorf("Expected group state to be Empty after member eviction, got %s", group.State.String())
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}
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@@ -45,18 +45,18 @@ func TestRebalanceTimeoutManager_CheckRebalanceTimeouts(t *testing.T) {
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func TestRebalanceTimeoutManager_SessionTimeoutFallback(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with a member that has exceeded session timeout
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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ClientID: "client1",
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SessionTimeout: 1000, // 1 second
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SessionTimeout: 1000, // 1 second
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RebalanceTimeout: 30000, // 30 seconds
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State: MemberStatePending,
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LastHeartbeat: time.Now().Add(-2 * time.Second), // Last heartbeat 2 seconds ago
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@@ -64,10 +64,10 @@ func TestRebalanceTimeoutManager_SessionTimeoutFallback(t *testing.T) {
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}
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group.Members["member1"] = member
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group.Mu.Unlock()
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// Check timeouts - member should be evicted due to session timeout
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 0 {
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t.Errorf("Expected member to be evicted due to session timeout, but %d members remain", len(group.Members))
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@@ -78,15 +78,15 @@ func TestRebalanceTimeoutManager_SessionTimeoutFallback(t *testing.T) {
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func TestRebalanceTimeoutManager_LeaderEviction(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group with leader and another member
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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group.Leader = "member1"
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// Leader with expired rebalance timeout
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leader := &GroupMember{
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ID: "member1",
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@@ -98,7 +98,7 @@ func TestRebalanceTimeoutManager_LeaderEviction(t *testing.T) {
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JoinedAt: time.Now().Add(-2 * time.Second),
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}
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group.Members["member1"] = leader
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// Another member that's still valid
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member2 := &GroupMember{
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ID: "member2",
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@@ -111,19 +111,19 @@ func TestRebalanceTimeoutManager_LeaderEviction(t *testing.T) {
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}
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group.Members["member2"] = member2
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group.Mu.Unlock()
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// Check timeouts - leader should be evicted, new leader selected
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rtm.CheckRebalanceTimeouts()
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group.Mu.RLock()
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if len(group.Members) != 1 {
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t.Errorf("Expected 1 member to remain after leader eviction, got %d", len(group.Members))
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}
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if group.Leader != "member2" {
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t.Errorf("Expected member2 to become new leader, got %s", group.Leader)
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}
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if group.State != GroupStatePreparingRebalance {
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t.Errorf("Expected group to restart rebalancing after leader eviction, got %s", group.State.String())
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}
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@@ -133,37 +133,37 @@ func TestRebalanceTimeoutManager_LeaderEviction(t *testing.T) {
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func TestRebalanceTimeoutManager_IsRebalanceStuck(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Create a group that's been rebalancing for a while
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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group.LastActivity = time.Now().Add(-15 * time.Minute) // 15 minutes ago
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group.Mu.Unlock()
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// Check if rebalance is stuck (max 10 minutes)
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maxDuration := 10 * time.Minute
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if !rtm.IsRebalanceStuck(group, maxDuration) {
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t.Error("Expected rebalance to be detected as stuck")
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}
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// Test with a group that's not stuck
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group.Mu.Lock()
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group.LastActivity = time.Now().Add(-5 * time.Minute) // 5 minutes ago
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group.Mu.Unlock()
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if rtm.IsRebalanceStuck(group, maxDuration) {
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t.Error("Expected rebalance to not be detected as stuck")
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}
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// Test with stable group (should not be stuck)
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group.Mu.Lock()
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group.State = GroupStateStable
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group.LastActivity = time.Now().Add(-15 * time.Minute)
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group.Mu.Unlock()
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if rtm.IsRebalanceStuck(group, maxDuration) {
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t.Error("Stable group should not be detected as stuck")
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}
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@@ -172,37 +172,37 @@ func TestRebalanceTimeoutManager_IsRebalanceStuck(t *testing.T) {
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func TestRebalanceTimeoutManager_ForceCompleteRebalance(t *testing.T) {
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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rtm := coordinator.rebalanceTimeoutManager
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// Test forcing completion from PreparingRebalance
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group := coordinator.GetOrCreateGroup("test-group")
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group.Mu.Lock()
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group.State = GroupStatePreparingRebalance
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member := &GroupMember{
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ID: "member1",
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State: MemberStatePending,
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}
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group.Members["member1"] = member
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group.Mu.Unlock()
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rtm.ForceCompleteRebalance(group)
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group.Mu.RLock()
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if group.State != GroupStateCompletingRebalance {
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t.Errorf("Expected group state to be CompletingRebalance, got %s", group.State.String())
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}
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group.Mu.RUnlock()
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// Test forcing completion from CompletingRebalance
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rtm.ForceCompleteRebalance(group)
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group.Mu.RLock()
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if group.State != GroupStateStable {
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t.Errorf("Expected group state to be Stable, got %s", group.State.String())
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}
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|
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if member.State != MemberStateStable {
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t.Errorf("Expected member state to be Stable, got %s", member.State.String())
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}
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@@ -212,15 +212,15 @@ func TestRebalanceTimeoutManager_ForceCompleteRebalance(t *testing.T) {
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func TestRebalanceTimeoutManager_GetRebalanceStatus(t *testing.T) {
|
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coordinator := NewGroupCoordinator()
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defer coordinator.Close()
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|
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|
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rtm := coordinator.rebalanceTimeoutManager
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||||
|
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|
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// Test with non-existent group
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status := rtm.GetRebalanceStatus("non-existent")
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if status != nil {
|
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t.Error("Expected nil status for non-existent group")
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}
|
||||
|
||||
|
||||
// Create a group with members
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group := coordinator.GetOrCreateGroup("test-group")
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||||
group.Mu.Lock()
|
||||
@@ -228,7 +228,7 @@ func TestRebalanceTimeoutManager_GetRebalanceStatus(t *testing.T) {
|
||||
group.Generation = 5
|
||||
group.Leader = "member1"
|
||||
group.LastActivity = time.Now().Add(-2 * time.Minute)
|
||||
|
||||
|
||||
member1 := &GroupMember{
|
||||
ID: "member1",
|
||||
State: MemberStatePending,
|
||||
@@ -238,7 +238,7 @@ func TestRebalanceTimeoutManager_GetRebalanceStatus(t *testing.T) {
|
||||
RebalanceTimeout: 300000, // 5 minutes
|
||||
}
|
||||
group.Members["member1"] = member1
|
||||
|
||||
|
||||
member2 := &GroupMember{
|
||||
ID: "member2",
|
||||
State: MemberStatePending,
|
||||
@@ -249,48 +249,48 @@ func TestRebalanceTimeoutManager_GetRebalanceStatus(t *testing.T) {
|
||||
}
|
||||
group.Members["member2"] = member2
|
||||
group.Mu.Unlock()
|
||||
|
||||
|
||||
// Get status
|
||||
status = rtm.GetRebalanceStatus("test-group")
|
||||
|
||||
|
||||
if status == nil {
|
||||
t.Fatal("Expected non-nil status")
|
||||
}
|
||||
|
||||
|
||||
if status.GroupID != "test-group" {
|
||||
t.Errorf("Expected group ID 'test-group', got %s", status.GroupID)
|
||||
}
|
||||
|
||||
|
||||
if status.State != GroupStatePreparingRebalance {
|
||||
t.Errorf("Expected state PreparingRebalance, got %s", status.State.String())
|
||||
}
|
||||
|
||||
|
||||
if status.Generation != 5 {
|
||||
t.Errorf("Expected generation 5, got %d", status.Generation)
|
||||
}
|
||||
|
||||
|
||||
if status.MemberCount != 2 {
|
||||
t.Errorf("Expected 2 members, got %d", status.MemberCount)
|
||||
}
|
||||
|
||||
|
||||
if status.Leader != "member1" {
|
||||
t.Errorf("Expected leader 'member1', got %s", status.Leader)
|
||||
}
|
||||
|
||||
|
||||
if !status.IsRebalancing {
|
||||
t.Error("Expected IsRebalancing to be true")
|
||||
}
|
||||
|
||||
|
||||
if len(status.Members) != 2 {
|
||||
t.Errorf("Expected 2 member statuses, got %d", len(status.Members))
|
||||
}
|
||||
|
||||
|
||||
// Check member timeout calculations
|
||||
for _, memberStatus := range status.Members {
|
||||
if memberStatus.SessionTimeRemaining < 0 {
|
||||
t.Errorf("Session time remaining should not be negative for member %s", memberStatus.MemberID)
|
||||
}
|
||||
|
||||
|
||||
if memberStatus.RebalanceTimeRemaining < 0 {
|
||||
t.Errorf("Rebalance time remaining should not be negative for member %s", memberStatus.MemberID)
|
||||
}
|
||||
@@ -300,14 +300,14 @@ func TestRebalanceTimeoutManager_GetRebalanceStatus(t *testing.T) {
|
||||
func TestRebalanceTimeoutManager_DefaultRebalanceTimeout(t *testing.T) {
|
||||
coordinator := NewGroupCoordinator()
|
||||
defer coordinator.Close()
|
||||
|
||||
|
||||
rtm := coordinator.rebalanceTimeoutManager
|
||||
|
||||
|
||||
// Create a group with a member that has no rebalance timeout set (0)
|
||||
group := coordinator.GetOrCreateGroup("test-group")
|
||||
group.Mu.Lock()
|
||||
group.State = GroupStatePreparingRebalance
|
||||
|
||||
|
||||
member := &GroupMember{
|
||||
ID: "member1",
|
||||
ClientID: "client1",
|
||||
@@ -319,10 +319,10 @@ func TestRebalanceTimeoutManager_DefaultRebalanceTimeout(t *testing.T) {
|
||||
}
|
||||
group.Members["member1"] = member
|
||||
group.Mu.Unlock()
|
||||
|
||||
|
||||
// Default rebalance timeout is 5 minutes (300000ms), so member should be evicted
|
||||
rtm.CheckRebalanceTimeouts()
|
||||
|
||||
|
||||
group.Mu.RLock()
|
||||
if len(group.Members) != 0 {
|
||||
t.Errorf("Expected member to be evicted using default rebalance timeout, but %d members remain", len(group.Members))
|
||||
|
||||
Reference in New Issue
Block a user