read will block if no items
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@@ -23,13 +23,12 @@ type BufferedQueue[T any] struct {
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count int // Total number of items in the queue
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mutex sync.Mutex
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nodeCounter int
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waitOnRead bool
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waitCond *sync.Cond
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isClosed bool
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}
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// NewBufferedQueue creates a new buffered queue with the specified chunk size
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func NewBufferedQueue[T any](chunkSize int, waitOnRead bool) *BufferedQueue[T] {
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func NewBufferedQueue[T any](chunkSize int) *BufferedQueue[T] {
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// Create an empty chunk to initialize head and tail
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chunk := &ItemChunkNode[T]{items: make([]T, chunkSize), nodeId: 0}
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bq := &BufferedQueue[T]{
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@@ -39,7 +38,6 @@ func NewBufferedQueue[T any](chunkSize int, waitOnRead bool) *BufferedQueue[T] {
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last: chunk,
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count: 0,
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mutex: sync.Mutex{},
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waitOnRead: waitOnRead,
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}
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bq.waitCond = sync.NewCond(&bq.mutex)
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return bq
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@@ -77,7 +75,7 @@ func (q *BufferedQueue[T]) Enqueue(job T) error {
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q.tail.items[q.tail.tailIndex] = job
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q.tail.tailIndex++
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q.count++
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if q.waitOnRead {
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if q.count == 1 {
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q.waitCond.Signal()
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}
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@@ -89,19 +87,12 @@ func (q *BufferedQueue[T]) Dequeue() (T, bool) {
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q.mutex.Lock()
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defer q.mutex.Unlock()
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if q.waitOnRead {
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for q.count <= 0 && !q.isClosed {
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q.waitCond.Wait()
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}
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if q.isClosed {
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var a T
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return a, false
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}
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} else {
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if q.count == 0 {
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var a T
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return a, false
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}
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for q.count <= 0 && !q.isClosed {
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q.waitCond.Wait()
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}
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if q.count <= 0 && q.isClosed {
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var a T
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return a, false
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}
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job := q.head.items[q.head.headIndex]
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