randomize a bit for ec shards distribution
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@@ -6,6 +6,7 @@ import (
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"fmt"
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"fmt"
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"github.com/chrislusf/seaweedfs/weed/pb"
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"github.com/chrislusf/seaweedfs/weed/pb"
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"io"
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"io"
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"math/rand"
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"sync"
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"sync"
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"time"
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"time"
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@@ -248,7 +249,7 @@ func parallelCopyEcShardsFromSource(grpcDialOption grpc.DialOption, targetServer
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func balancedEcDistribution(servers []*EcNode) (allocated [][]uint32) {
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func balancedEcDistribution(servers []*EcNode) (allocated [][]uint32) {
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allocated = make([][]uint32, len(servers))
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allocated = make([][]uint32, len(servers))
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allocatedShardIdIndex := uint32(0)
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allocatedShardIdIndex := uint32(0)
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serverIndex := 0
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serverIndex := rand.Intn(len(servers))
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for allocatedShardIdIndex < erasure_coding.TotalShardsCount {
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for allocatedShardIdIndex < erasure_coding.TotalShardsCount {
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if servers[serverIndex].freeEcSlot > 0 {
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if servers[serverIndex].freeEcSlot > 0 {
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allocated[serverIndex] = append(allocated[serverIndex], allocatedShardIdIndex)
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allocated[serverIndex] = append(allocated[serverIndex], allocatedShardIdIndex)
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